From the opening game concepts can identify a number of general provisions: 1. The game is an independent type of developmental activities for children of different ages.
2. Children play is the freest form of their activity, which is realized, we study the world, offers a wide scope for personal creativity, activity, self-knowledge, self-expression.
3. The game - the first stage of the child's preschool, primary school of his conduct, and equitable regulatory activities of primary school children, teenagers, young adults, changing their goals as they grow older students.
4. The game is the practice of development. Children play because they evolve and develop so that they are playing.
5. The game - the freedom of self-discovery, self-development based on the subconscious mind and creativity.
6. The game - the main sphere of communication between children, it solved the problem of interpersonal relations, human relations experience is gained.
2.2 There are several groups of games, developing intelligence, cognitive activity of the child
Group I - subject game, as the manipulation of toys and objects. Through toy - items - children learn the shape, color, size, material, animal world, a world of people, etc.
Group II - Game creative, role playing, in which the plot - a form of intellectual activity.
The creative role playing games in training - not just entertainment or a way to welcome the organization of cognitive material. The game has great heuristic and persuasive potential, it throws up something that "seems one", and brings that to the teachings and life resists comparison and balancing. Scientific prediction, guessing the future can be attributed to "the ability to imagine a game of imagination as the integrity of the system, which from the point of view of science or common sense, systems are not. "
Group III is a didactic game.
Typically, they require the student's ability to decipher, unravel, unravel, and most importantly - to know the subject. The more skillful didactic game is made, the most cleverly hidden didactic purpose. Operate the game of knowledge embedded in student learning unintentionally, unwittingly playing.