MA’RUZALARNING QISQACHA MAZMUNI BİLDİRİ ÖZETLERİ KİTABI
приемы как грамматикализация высказываний, шаблонность и однородность
лексики, повторение, антонимы, синонимы и их соединение в цепочки,
социокультурная, историческая или идеологическая окраска лексики, разное
оформление основных и вспомогательных учебных кадров.
Ключевые слова:
учебно-игровой дискурс, интерес, мотивация,
проектная деятельность, русский язык, литература, читательские конференции,
тетрадь-справочник, языковое досье.
Abstract
: The article is devoted to the problem of creating an educational-
game discourse in the lessons of the Russian language and literature. Currently, in
connection with the modernization of educational technologies, much attention is
paid to developmental learning, in which game tasks are of particular importance,
which serve as the basis for educational and game discourse. The game is one of the
important means that helps to form the culture of the child, introducing him to the
knowledge and skills accumulated by mankind. The creation of an educational-game
discourse in the lessons of the Russian language and literature helps to increase the
motivation to study these subjects.
To create favorable conditions for the work of memory mechanisms, such
techniques as grammarization of statements, the pattern and uniformity of vocabulary,
repetition, antonyms, synonyms and their connection to chains, sociocultural,
historical or ideological coloring of vocabulary, and different design of basic and
auxiliary training staff are used.
Keywords:
educational and game discourse, interest, motivation, project
activity, Russian language, literature, reader conferences, notebook, linguistic
dossier.
ФЛОРОНИМЫ В РУССКОЙ И УЗБЕКСКОЙ ЯЗЫКОВЫХ
КАРТИНАХ МИРА FLORONYMS IN THE RUSSIAN AND UZBEK
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