For other uses, see Hobby (disambiguation)



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Hobby


HOBBY

In Tristram Shandy, the term "hobby-horse" was used to refer to whimsical obsessions, which led to the current use of the word "hobby"


A hobby is considered to be a regular activity that is done for enjoyment, typically during one's leisure time. Hobbies include collecting themed items and objects, engaging in creative and artistic pursuits, playing sports, or pursuing other amusements. Participation in hobbies encourages acquiring substantial skills and knowledge in that area. A list of hobbies changes with renewed interests and developing fashions, making it diverse and lengthy. Hobbies tend to follow trends in society, for example stamp collecting was popular during the nineteenth and twentieth centuries as postal systems were the main means of communication, while video games are more popular nowadays following technological advances. The advancing production and technology of the nineteenth century provided workers with more leisure time to engage in hobbies. Because of this, the efforts of people investing in hobbies has increased with time.
Hobbyists may be identified under three sub-categories: casual leisure which is intrinsically rewarding, short-lived, pleasurable activity requiring little or no preparation, serious leisure which is the systematic pursuit of an amateur, hobbyist, or volunteer that is substantial, rewarding and results in a sense of accomplishment, and finally project-based leisure which is a short-term, often one-off, project that is rewarding.[1]
For other uses, see Hobby (disambiguation).
"Pastime" redirects here. For the film, see Pastime (film). For the novel, see Pastime (novel).

Hobby: collecting seashells

In Tristram Shandy, the term "hobby-horse" was used to refer to whimsical obsessions, which led to the current use of the word "hobby"
A hobby is considered to be a regular activity that is done for enjoyment, typically during one's leisure time. Hobbies include collecting themed items and objects, engaging in creative and artistic pursuits, playing sports, or pursuing other amusements. Participation in hobbies encourages acquiring substantial skills and knowledge in that area. A list of hobbies changes with renewed interests and developing fashions, making it diverse and lengthy. Hobbies tend to follow trends in society, for example stamp collecting was popular during the nineteenth and twentieth centuries as postal systems were the main means of communication, while video games are more popular nowadays following technological advances. The advancing production and technology of the nineteenth century provided workers with more leisure time to engage in hobbies. Because of this, the efforts of people investing in hobbies has increased with time.
Hobbyists may be identified under three sub-categories: casual leisure which is intrinsically rewarding, short-lived, pleasurable activity requiring little or no preparation, serious leisure which is the systematic pursuit of an amateur, hobbyist, or volunteer that is substantial, rewarding and results in a sense of accomplishment, and finally project-based leisure which is a short-term, often one-off, project that is rewarding.[1]
For other uses, see Hobby (disambiguation).
"Pastime" redirects here. For the film, see Pastime (film). For the novel, see Pastime (novel).

Hobby: collecting seashells


In Tristram Shandy, the term "hobby-horse" was used to refer to whimsical obsessions, which led to the current use of the word "hobby"


A hobby is considered to be a regular activity that is done for enjoyment, typically during one's leisure time. Hobbies include collecting themed items and objects, engaging in creative and artistic pursuits, playing sports, or pursuing other amusements. Participation in hobbies encourages acquiring substantial skills and knowledge in that area. A list of hobbies changes with renewed interests and developing fashions, making it diverse and lengthy. Hobbies tend to follow trends in society, for example stamp collecting was popular during the nineteenth and twentieth centuries as postal systems were the main means of communication, while video games are more popular nowadays following technological advances. The advancing production and technology of the nineteenth century provided workers with more leisure time to engage in hobbies. Because of this, the efforts of people investing in hobbies has increased with time.
Hobbyists may be identified under three sub-categories: casual leisure which is intrinsically rewarding, short-lived, pleasurable activity requiring little or no preparation, serious leisure which is the systematic pursuit of an amateur, hobbyist, or volunteer that is substantial, rewarding and results in a sense of accomplishment, and finally project-based leisure which is a short-term, often one-off, project that is rewarding.[1]
Prior to the mid-19th century, hobbies were generally considered as an obsession, childish or trivial, with negative connotations.[6] However, as early as 1676 Sir Matthew Hale, in Contemplations Moral and Divine, wrote "Almost every person hath some hobby horse or other wherein he prides himself."[7] He was acknowledging that a "hobby horse" produces a legitimate sense of pride. The cultural shift towards acceptance of hobbies was thought to begin during the mid 18th century as working people had more regular hours of work and greater leisure time, spending more time to pursue interests that brought them satisfaction.[8] However, there was concern that these working people might not use their leisure time in worthwhile pursuits. "The hope of weaning people away from bad habits by the provision of counter-attractions came to the fore in the 1830s, and has rarely waned since. Initially, the bad habits were perceived to be of a sensual and physical nature, and the counter attractions, or perhaps more accurately alternatives, deliberately cultivated rationality and the intellect."[9] The book and magazine trade of the day encouraged worthwhile hobbies and pursuits. The burgeoning manufacturing trade made materials used in hobbies cheap and was responsive to the changing interests of hobbyists.
In 1941, George Orwell identified hobbies as central to European culture at the time: "Another English characteristic which is so much a part of us that we barely notice it … is the addiction to hobbies and spare-time occupations, the prolateness of English life. We are a nation of flower-lovers, but also a nation of stamp-collectors, pigeon-fanciers, amateur carpenters, coupon-snippers, darts-players, crossword-puzzle fans. All the culture that is most truly native centers round things which even when they are communal are not official—the pub, the football match, the back garden, the fireside and the 'nice cup of tea'."[10]
Prior to the mid-19th century, hobbies were generally considered as an obsession, childish or trivial, with negative connotations.[6] However, as early as 1676 Sir Matthew Hale, in Contemplations Moral and Divine, wrote "Almost every person hath some hobby horse or other wherein he prides himself."[7] He was acknowledging that a "hobby horse" produces a legitimate sense of pride. The cultural shift towards acceptance of hobbies was thought to begin during the mid 18th century as working people had more regular hours of work and greater leisure time, spending more time to pursue interests that brought them satisfaction.[8] However, there was concern that these working people might not use their leisure time in worthwhile pursuits. "The hope of weaning people away from bad habits by the provision of counter-attractions came to the fore in the 1830s, and has rarely waned since. Initially, the bad habits were perceived to be of a sensual and physical nature, and the counter attractions, or perhaps more accurately alternatives, deliberately cultivated rationality and the intellect."[9] The book and magazine trade of the day encouraged worthwhile hobbies and pursuits. The burgeoning manufacturing trade made materials used in hobbies cheap and was responsive to the changing interests of hobbyists.
In 1941, George Orwell identified hobbies as central to European culture at the time: "Another English characteristic which is so much a part of us that we barely notice it … is the addiction to hobbies and spare-time occupations, the prolateness of English life. We are a nation of flower-lovers, but also a nation of stamp-collectors, pigeon-fanciers, amateur carpenters, coupon-snippers, darts-players, crossword-puzzle fans. All the culture that is most truly native centers round things which even when they are communal are not official—the pub, the football match, the back garden, the fireside and the 'nice cup of tea'."[10]
Making and tinkering[edit]
Making and tinkering includes working on self-motivated projects for fulfillment. These projects may be progressive, irregular tasks performed over a long period of time.[1] Making and Tinkering hobbies include higher-end projects, such as building or restoring a car or building a computer from individual parts, like CPUs and SSDs. For computer savvy do-it-yourself hobbyists, CNC (Computer Numerical Control) machining may also popular. A CNC machine can be assembled and programmed to make different parts from wood or metal.
Tinkering is 'dabbling' with the making process, often applied to the hobby of tinkering with car repairs, and various kinds of restoration: of furniture, antique cars, etc. It also applies to household tinkering: repairing a wall, laying a pathway, etc. Examples of Making and Tinkering hobbies include Scale modeling, model engineering, 3D printing, dressmaking, and cooking.
Scale modeling is making a replica of a real-life object in a smaller scale and dates back to prehistoric times with small clay "dolls" and other children's toys that have been found near known populated areas. Some of the earliest scale models of residences were found in Cucuteni–Trypillia culture in Eastern Europe. These artifacts were dated to be around 3000-6000 BC.[16] Similar models dating back to the same period were found in ancient Egypt, India, China and Mesopotamia archaeological sites.[17]
At the turn of the Industrial Age and through the 1920s, some families could afford things such as electric trains, wind-up toys (typically boats or cars) and the increasingly valuable tin toy soldiers. Scale modeling as we know it today became popular shortly after World War II. Before 1946, children as well as adults were content in carving and shaping wooden replicas from block wood kits, often depicting enemy aircraft to help with identification in case of an invasion.[citation needed]
Activity participation[edit]
Activity participation includes partaking in "non-competitive, rule-based pursuits."[1]
Outdoor pursuits are the group of activities which occur outdoors. These hobbies include gardening, hill walking, hiking, backpacking, cycling, canoeing, climbing, caving, fishing, hunting, target shooting (informal or formal), wildlife viewing (as birdwatching) and engaging in watersports and snowsports.

Gardening
One large subset of outdoor pursuits is gardening. Residential gardening most often takes place in or about one's own residence, in a space referred to as the garden. Although a garden typically is located on the land near a residence, it may also be located on a roof, in an atrium, on a balcony, in a windowbox, or on a patio or vivarium.
Gardening also takes place in non-residential green areas, such as parks, public or semi-public gardens (botanical gardens or zoological gardens), amusement and theme parks, along transportation corridors, and around tourist attractions and hotels. In these situations, a staff of gardeners or groundskeepers maintains the gardens.

A variety of flowers and vegetables in an indoor garden.
Indoor gardening is concerned with growing houseplants within a residence or building, in a conservatory, or in a greenhouse. Indoor gardens are sometimes incorporated into air conditioning or heating systems.
Water gardening is concerned with growing plants that have adapted to pools and ponds, along with aquascaping in planted aquariums. Bog gardens are also considered a type of water garden. A simple water garden may consist solely of a tub containing the water and plants.
beral arts pursuits[edit]
Main article: Liberal arts education
Main article: The arts

An amateur magician performing
Many hobbies involve performances by the hobbyist, such as singing, acting, juggling, magic, dancing, playing a musical instrument, martial arts, and other performing arts.
Some hobbies may result in an end product. Examples of this would be woodworking, photography, moviemaking, jewelry making, software projects such as Photoshopping and home music or video production, making bracelets, artistic projects such as drawing, painting, Cosplay (design, creation, and wearing a costume based on an already existing creative property), creating models out of card stock or paper – called papercraft. Many of these fall under the category visual arts.
Writing is often taken up as a hobby by aspiring writers and usually appears in the form of personal blog, guest posting or fan fiction (literary art resulting in creation of written content based on already existing, licensed creative property under specified terms).[18]
Reading books, ebooks, magazines, comics, or newspapers, along with browsing the internet is a common hobby, and one that can trace its origins back hundreds of years. A love of literature, later in life, may be sparked by an interest in reading children's literature as a child. Many of these fall under the category literary arts.
Sports and games[edit]
Main article: Sport
Main article: Game
Stebbins[1] distinguishes an amateur sports person and a hobbyist by suggesting a hobbyist plays in less formal sports, or games that are rule bound and have no professional equivalent. While an amateur sports individual plays a sport with a professional equivalent, such as football or tennis. Amateur sport may range from informal play to highly competitive practice, such as deck tennis or long distance trekking.
The Department for Culture, Media, and Support in England suggests that playing sports benefits physical and mental health. A positive relationship appeared between engaging in sports and improving overall health.[19]
beral arts pursuits[edit]
Main article: Liberal arts education
Main article: The arts

An amateur magician performing
Many hobbies involve performances by the hobbyist, such as singing, acting, juggling, magic, dancing, playing a musical instrument, martial arts, and other performing arts.
Some hobbies may result in an end product. Examples of this would be woodworking, photography, moviemaking, jewelry making, software projects such as Photoshopping and home music or video production, making bracelets, artistic projects such as drawing, painting, Cosplay (design, creation, and wearing a costume based on an already existing creative property), creating models out of card stock or paper – called papercraft. Many of these fall under the category visual arts.
Writing is often taken up as a hobby by aspiring writers and usually appears in the form of personal blog, guest posting or fan fiction (literary art resulting in creation of written content based on already existing, licensed creative property under specified terms).[18]
Reading books, ebooks, magazines, comics, or newspapers, along with browsing the internet is a common hobby, and one that can trace its origins back hundreds of years. A love of literature, later in life, may be sparked by an interest in reading children's literature as a child. Many of these fall under the category literary arts.
Sports and games[edit]
Main article: Sport
Main article: Game
Stebbins[1] distinguishes an amateur sports person and a hobbyist by suggesting a hobbyist plays in less formal sports, or games that are rule bound and have no professional equivalent. While an amateur sports individual plays a sport with a professional equivalent, such as football or tennis. Amateur sport may range from informal play to highly competitive practice, such as deck tennis or long distance trekking.
The Department for Culture, Media, and Support in England suggests that playing sports benefits physical and mental health. A positive relationship appeared between engaging in sports and improving overall health.[19]
Psychological role[edit]
During the 20th century there was extensive research into the important role that play has in human development. While most evident in childhood, play continues throughout life for many adults in the form of games, hobbies, and sport.[20] Moreover, studies of aging and society support the value of hobbies in healthy aging.[21]
Significant achievements[edit]
There have been many instances where hobbyists and amateurs have achieved significant discoveries and developments. These are a small sample.
Amateur astronomers have explored the skies for centuries and there is a long list of Notable amateur astronomers who have made major discoveries. Amateur astronomers Alan Hale and Thomas Bopp discovered the Comet Hale–Bopp.[22]
A substantial amount of early scientific research came from the amateur activities of the wealthy, such as Antoine Lavoisier's contributions to the science of chemistry and Benjamin Franklin's investigations into electricity.[23][24]
Open source is a development model using the internet to cooperate on projects. It is most notable in the development of software and widely used software, which has been developed and maintained by large numbers of people, including many home-based amateurs with high level expertise.
While the general public was not aware of nature observation which was formally conducted as field research, during the 1930s, practitioners of the hobby went on to become the pioneers of the conservation movement that flourished in the UK from 1965 onwards.
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