Games activity at the foreign language lesson as one of the basic ways of learning English at primary school



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GAMES ACTIVITY AT THE FOREIGN LANGUAGE LESSON AS ONE OF THE BASIC WAYS OF LEARNING ENGLISH AT PRIMARY SCHOOL

Conclusion


Success depends on the use of games, primarily from the atmosphere necessary verbal communication, the teacher creates a classroom. Of course, foreign language lesson - it is not just a game. The credibility and ease of communication between a teacher and his disciples encountered by the general atmosphere of the game and the actual games, the guys have serious conversations, discussion of any real-world situations. Based on the foregoing, the following conclusions:


1. The game promotes the development of cognitive activity of students with learning a foreign language. It carries considerable moral principle, for mastering a foreign language makes a joyful, creative and collective.
2. The use of games in the classroom allows you to create and develop students' skills and ability to find the necessary information to convert it to develop its plans and decisions based on both the stereotypical, and in non-stereotypical situations.
3. The game delivers an emotional impact on students, activates the spare capacity of the individual. It facilitates the acquisition of knowledge, abilities and skills, contributes to their actualization.
4. The psychological impact of games shown in the intellectual growth of students. Pedagogically and psychologically judicious use of the lesson provides the requirements for the development of intellectual activity. And that leads to intellectual activity, mental and cognitive independence and initiative of students.
5. The social and psychological impact of the game reveals itself to overcome the fear of speaking in a foreign language and culture in shaping the dialogue, in particular cultural dialogue. The game generates interest in the language is spoken, to read the foreign press. It creates the ability to make decisions, evaluate their actions.
It is necessary to use widely of gaming in the study of forms of learning a foreign language. Since the "conduct of classes and extracurricular activities in the original, non-traditional form is not only directed at the development of the main types of speech activity, but also on the formation of associative thinking, memory and communication skills in the team, student creativity

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