Html5 Canvas Notes for Professionals


Chapter 8: Dragging Path Shapes & Images on Canvas



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HTML5CanvasNotesForProfessionals

Chapter 8: Dragging Path Shapes & Images on Canvas
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Section 8.1: How shapes & images REALLY(!) "move" on the Canvas
 
98
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Section 8.2: Dragging circles & rectangles around the Canvas
99
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Section 8.3: Dragging irregular shapes around the Canvas
103
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Section 8.4: Dragging images around the Canvas
106
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Chapter 9: Media types and the canvas
109
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Section 9.1: Basic loading and playing a video on the canvas
109
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Section 9.2: Capture canvas and Save as webM video
 
111
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Section 9.3: Drawing an svg image
 
116
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Section 9.4: Loading and displaying an Image
 
117
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Chapter 10: Animation
 
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Section 10.1: Use requestAnimationFrame() NOT setInterval() for animation loops
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Section 10.2: Animate an image across the Canvas
120
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Section 10.3: Set frame rate using requestAnimationFrame
121
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Section 10.4: Easing using Robert Penners equations
 
121
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Section 10.5: Animate at a specified interval (add a new rectangle every 1 second)
125
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Section 10.6: Animate at a specified time (an animated clock)
126
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Section 10.7: Don't draw animations in your event handlers (a simple sketch app)
 
127
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Section 10.8: Simple animation with 2D context and requestAnimationFrame
129
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Section 10.9: Animate from [x0,y0] to [x1,y1]
 
129
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