3 . The need for unit testing .
5 . The jUnit tool .
1 . What are projection patterns .
3 . The concept of projection pattern .
Java
Programming Language
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5 . Principles of selecting projection patterns .
6 . Principles of separating patterns into categories .
7 . Introduction to UML .
8 . Usage of UML when analyzing projection patterns .
9 . Creational patterns .
10 . Design patterns .
11 . Behavioral patterns .
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