Math object . Introduction to the object-oriented programming
(OOP) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 double-classes
Module 3. Processing events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 double-classes
Module 4. Browser Object Model . Document Object Model . . . . . . . . 2 double-classes
Module 5. Forms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 double-classes
Module 6. Form validity verification . The use of Cookie . . . . . . . . . . . 2 double-classes
Module 7. Canvas drawing, support of media . . . . . . . . . . . . . . . . . . . . 2 double-classes
Module 8. JSON, Ajax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 double-classes
Java
Programming Language
Development of Client-Side Scripts Using JavaScript
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