Cannot play sound from another application when ASIO4ALL is active
This by design. As close to the hardware as possible means that all the software mixing provided by
Windows will be bypassed. Without any software mixing - and the associated latency and bit mangling -
you are stuck with the hardware mixing capabilities of your audio device. Most of the time, there simply
are no hardware mixing capabilities at all.
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(Vista) The meters are moving, everything looks o.k. - But there is no sound
Drivers for High Definition Audio devices have a habit of listing SPDIF outputs before the analog ones.
As a consequence, the first two or more ASIO channels will be routed to SPDIF, if you use the default
configuration. You can change this by either disabling the SPDIF output in the ASIO4ALL control panel
or correctly assigning ASIO channels in your audio application.
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Changes made in the control panel do not propagate between different audio applications
...Neither do they propagate between different users! This is not a bug, it's a feature! ASIO4ALL v2
stores settings per host application/per user! This makes it possible to have several instances of
ASIO4ALL run at the same time for as long as they do not try to use the same piece of audio hardware
exclusively. This further allows having ASIO4ALL run in educational/computer lab type environments
without “user666” being able to f**** things up for any user on the same machine, with the exception of
“user666” him/her/itself.
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The latencies displayed in e.g. Cubase SX 3 do not match the values that would result from the
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