For 2-4 Players, Ages 10 Years and Up 1 game story



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For 2-4 Players, Ages 10 Years and Up

1

GAME STORY

Imhotep was the first and most famous master builder of ancient Egypt. 

He is considered one of the earliest polymaths in the history of humanity. 

For example, he is said to have been responsible for building the very first 

pyramid in Egypt — the Pyramid of Djoser in Saqqara. Can you match 

his accomplishments in creating monuments for the ages? You will need 

ships to transport blocks of stone to various building sites. But you will not 

be the only one making decisions about where to send the ships and their 

cargoes. Your opponents will have their own plans and will try to prevent 

your success. A fierce competition will unfold over the most valuable stone 

shipments. It will take clever tactics and a little luck to achieve success.

TABLE OF CONTENTS

Game Story   .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .1

Instructions  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .2

Publisher’s Information  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .6

Explanations of the  

A Sides of the Sites   .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .7

Variant: The B Sides of the Sites   .  .  .  .  .  .  .  .9

Variant: Wrath of the Pharaoh   .  .  .  .  .  .  .  .11

At a Glance: Explanations  

of the Market Cards   .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .12

692384-02-060716



2

3

Ship tokens



GAME OBJECTIVE

Each player assumes the role of an Egyptian master 

builder. You will have 6 rounds to transport your stones 

to the various sites and to erect monuments in such a 

way that you earn the most points. Whenever your turn 

comes up, you will select one of the following 4 action 

options:

•   Get new stones

•   Place 1 stone on the ship

•  Sail 1 ship to a site

•  Play 1 blue market card

Delivering the stones gets you various points in various 

ways — sometimes more points, sometimes fewer; 

sometimes right away, sometimes at the end of a round, 

and sometimes at the end of the game. Whoever has the 

most points after 6 rounds is the winner.



GAME MATERIALS

120  Wooden blocks (called “stones”) 

 

(30 in each of the 4 game colors:  



 

black, white, brown, and gray)

    5  Site boards

    1  Scoring track board

    8  Ship tokens

    4  Supply sled tokens

 

(1 in each of the 4 game colors:  



 

black, white, brown, and gray)

 

 

 



21 Round cards

 

  



34  Market cards

Supply sled tokens

Site boards


3

Round cards

Market cards

Stone quarry  

(with all players’ stones)

Scoring track board 

(You can earn more than 40 points. In this case, 

just keep moving your stone block around the board 

and remember that you have circled the board once 

already.)

Starting player

(2 stones on his or 

her supply token)

GAME PREPARATION

•   Place the 5 site boards in the center of the table as 

shown in the illustration. All site boards have an A side 

and a B side. In your first few games, use the A side. 

You can use the B sides in later games as a variant to the 

standard game play. So be sure that the A sides of the 

boards are showing in your first game.

•   Place the scoring track board to the right of the site 

boards. Use this to keep track of all players’ points. 

•   Have the 8 ship tokens ready above the boards.

•   Separate the 21 round cards from the 34 market cards .

•   Shuffle the 34 market cards and place them face down 

as a draw pile to the right of the “A) Market” board.

•   There are 7 round cards for two, three, and four 

players.

Use the 7 round cards with  



2 heads on them in a  

two-person game .

Use the 7 round cards with  



3 heads on them in a  

three-person game .

Use the 7 round cards with  



4 heads on them in a  

four-person game .

Pull out the 7 round cards corresponding to your 



number of players . You will not need the other 14 

round cards. Place them back in the box. Since you 

will only be playing for 6 rounds, you must now pick 

one of your 7 round cards at random (without looking 

at it) and place it back in the box as well. Shuffle the 



remaining 6 round cards and place them face down in 

a single stack next to the 8 ship tokens.

•   Each player chooses a color (black, white, brown, or 

gray) and gets a supply sled token in that color.

•   With fewer than 4 players, the unused supply sled 

token(s) and stones of the unused color(s) go back in the 

box .

•   All of the stones go in a pile to the right of the site 

boards, forming the stone quarry .

•   Each player places 1 stone in his or her color on the 



“0/40” space of the scoring track .

•   Decide who will be the player to start . The starting 

player gets 2 stones in his or her color from the stone 

quarry and places them on his or her supply sled token . 

The second player (who is the player to the left of the 

starting player) gets 3 stones for his or her supply sled 

token, the third player (the player to the left of the 

second player) gets 4 stones, and the fourth player gets 



5 stones, each in their color.

4

5

COURSE OF PLAY

The game is played over 6 rounds .



COURSE OF A ROUND

Each round proceeds as follows:

•   At the start of the round, turn over the top round 

card . It will indicate which 4 ship tokens are available 

in this round. Arrange these tokens spaced not too 

closely together to the left of the site boards.  

There are ships with various amounts of space for 

stones: 

Two boats have space for 4 stones, three have  

space for 3 stones, two have space for 2 stones,  

and one boat has space for 1 stone.

Example: If you have turned over the round card shown 

above, take one four-stone ship, one three-stone ship, and 

two two-stone ships, and arrange them spaced not too 

closely together to the left of the site boards.

•   Then turn over the top four market cards from the 

draw pile and place them face up on the market board. 

 

 

 



 

 

 



 

 

 



 

If the draw pile is empty, shuffle the discard pile and 

create a new draw pile.

•   Then all the players take their actions in turns, 

beginning with the starting player.

Each turn goes as follows:



TURN

The player whose turn it is must carry out exactly one of 

the following 4 actions:

Get new stones

Take 3 stones of your color from the stone quarry and 

place them on your supply sled token .

Note: Your supply sled token has enough space for a 

maximum of 5 stones!  

For example, if you only have space for 2 stones and you 

choose this action, you can only take 2 stones from the quarry.

If you already have 5 stones on your supply sled or there 

are no more stones of your color in the quarry, then you 

cannot take any more stones.

OR

Place 1 stone on a ship

Take 1 stone from your supply sled token and place it on 



any empty space on a ship that has not yet sailed to a site.

If you do not have any stones on your supply sled or there is 

no free space on any ship, then you cannot take this action.

OR

Sail 1 ship to a site

Slide 1 ship to a site board .

You must observe 2 conditions, however:

1)   The  ship must already be loaded with at 

least the minimum required number of 



stones . The gray stone symbols at the bow 

of the ship indicate the minimum number 

for that ship. This number varies from ship to ship.

2)   The  site to which the ship is sailing must still have 

an open dock. In other words, no other ship can have 

sailed to it in this round.

The ship’s stones are then unloaded by their owners 

(indicated by color) in order from front to back and 

delivered to the site — beginning with the stone placed 

closest to the front . Ignore any empty spaces on the ship. 

If no ship is loaded with the minimum required number 

of stones, then you cannot take this action.


4 .

1 .

3 .

2 .

5

At each of the 5 sites, there are different rules for what 

the stone’s owner will receive for each stone delivered, 

and when they will receive it. The market and the 



pyramid are assessed immediately . The temple is 

assessed at the end of each round . The burial chamber 

and the obelisks are not assessed until the end of the 

game . Read the exact rules for each site under the 

“Explanations of the A sides of the sites” heading on 

pages 7 and 8 of this manual.

Important: You are also permitted to sail a ship when 

you do not have a stone of your own on it . The only 

requirement is that both of the above conditions must be 

met. After a site has been sailed to, the now-empty ship 

remains at the site’s mooring area until the end of the 

round . This way, you can see that no more ships can sail 

to that site during that same round. No more than one 



ship can sail to any given site per round.

Example: This four-stone ship was sailed to the pyramid. 

Beginning with the stone closest to the front, all the stones 

are now placed on the pyramid. The pyramid yields points 

immediately for each stone delivered, in accordance with 

the number value indicated on the space.

OR

Play 1 blue market card

If you have one of these cards, you can play it and make 

use of its benefit.

The played card is then placed on the discard pile .

You can only play 1 blue market card per turn .

Each player takes action in turns and always performs 



exactly one action per turn .

Each player’s turn will come up several times per round . 

The round does not end until all 4 ships have been sailed 

to the various sites.



Important: Since there are only 4 ships available per 

round, there will always be 1 of the 5 site boards that will 

not be sailed to in each round!

END OF ROUND

When all 4 ships have been sailed to the sites, the round 

ends immediately.

Now the temple is assessed . Each stone visible from above 

yields 1 point . In other words, stones covered by other 

stones no longer yield any points.

Example: The temple is assessed at the end of the round. 

Here, the gray player gets 2 points (for 2 stones visible from 

above). The white, brown, and black players get 1 point 

each (each for 1 stone visible from above).



Prepare FOR THE NEXT ROUND

•  Return the 4 ships to the pile of other ships .

•   Gather up any market cards still remaining on the 

market board and place them on the discard pile . 

•   All stones already placed on site boards and supply sled 

tokens stay in place.

The next round begins.

Turn over the next round card from the pile, get the 

ships indicated on the card, and place them to the left of 

the site boards.

Turn over 4 new market cards from the pile and place 

them on the market board.

The starting player for the new round is the player to 

the left of the player who sailed the fourth ship in the 

previous round.

END OF GAME

The game ends after 6 rounds . 

Then the final point assessment, or scoring, takes place.

Final point assessment (scoring)

Start by assessing the stones in the burial chamber . The 

point assessment is explained on page 7 under the “A) 

Burial chamber” heading .

Then it is time to assess the obelisks . Their point 

assessment is explained on page 8 under the “A) 

Obelisks” heading .

The decoration and statue market cards yield points 

in accordance with what is printed on them . The point 

assessment of the cards is explained on page 12. Unused 



blue market cards yield an additional value of 1 point 

each .

The player with the most points is the winner . 

In case of a tie: The player with the greater number of 

stones on his or her supply sled token is the winner. If 

this is also a tie, the tied players share first place.



6

7

PUBLISHER’S INFORMATION

Author:

Since childhood, Phil Walker-Harding 

has loved playing and inventing board 

games. He particularly likes games that 

bring together people of different ages 

and personality types. 

Phil is also interested in theology, classic 

Hollywood films, and the myths of 

ancient Egypt. He lives with his wife Meredith in Sydney, 

Australia.

The prototype edition of “Imhotep,” under the name 

“Builders of Egypt,” won second place in the Premio 

Archimede board game designers’ competition in 2010.

Illustration: Miguel Coimbra

Graphics: Michaela Kienle

Editor, Original German Edition: Ralph Querfurth

English Translation: David Gamon

English Text Editing: Ted McGuire

Phil Walker-Harding and KOSMOS thank all the test 

players and rule reviewers.

Special thanks go to Meredith Walker-Harding, Leo 

Colovini, Chris Morphew, Nick Barnett, Kerryn and 

Andrew Young, Josh and Naomi Pryde, Marion Engelke, 

Maria Fischer-Witzmann, Arnd Fischer, Thomas Wessels 

and Markus Potthast.

© 2016 Franckh-Kosmos Verlags-GmbH & Co. KG

Pfizerstr. 5-7, D-70184 Stuttgart, Germany.

Phone: +49 711 2191-0; Web: kosmos.de

© 2016 Thames & Kosmos, LLC, Providence, RI, USA

Thames & Kosmos® is a registered trademark of Thames & Kosmos, LLC. All 

rights reserved.

Distributed in North America by Thames & Kosmos, LLC. Providence, RI 

02903 


Phone: 800-587-2872; Web: thamesandkosmos.com

Distributed in United Kingdom by Thames & Kosmos UK, LP. Goudhurst, 

Kent TN17 2QZ 

Phone: 01580 212000; Web: thamesandkosmos.co.uk

Printed in Germany / Imprimé en Allemagne


7

EXPLANATIONS of THE  

A SIDES OF THE SITES

A) Market

For each stone 

delivered here, the 

owner of the stone can 



immediately take any 

1 face-up market card

Explanations of the various market cards can be found 

on page 12 of this manual.  



Important: The delivered stones must be returned to the 

quarry after taking the card.

Drawn cards must be placed face up in front of you.

The red cards must be played immediately. These are 

then placed in the discard pile.

The blue market cards can be played exactly once as an 

action in a later turn of the player who draws it . The 



purple statue cards and the green decoration cards will 

earn you points at the end of the game .

Example: This four-stone ship was sailed to the market. 

The white player can first take a card and she selects the 

sail card. Then the brown player chooses the statue card. 

Then the gray player chooses the lever card. By the end, 

all of the stones that were on the ship are returned to the 

quarry.


A) Pyramids

For each stone delivered 

here, the owner of the 

stone earns points 



immediately . Place the 

stone on the next free space in the pyramid. Stones are 

placed column by column. Placement of the stones begins 

at the top left until the column is full. Continue to the 



center column, starting again at the top .

When the first level (3x3 stones) is full, continue building 

in the second level, as shown in the illustration.

In the second level, start once again at the top left. The 

second level only includes 2x2 stones, however.

When the second level is full, continue building in the 



third level, which only consists of one single stone .

Each stone that you place yields the number of points 

indicated on the space. The values of the spaces in the 

second and third levels are indicated on the right side of 

the board.

Once the pyramid is completely built, each additional 



stone delivered to the pyramid yields 1 point . Place these 

stones at the right edge of the pyramid board.

Example: The illustration above shows how a completed 

pyramid (consisting of 3 levels) can look at the end.



A) Temple

For each stone 

delivered here, the 

owner of the stone 

earns points at the end of the round if the stone is visible 

from above. 

Place the stone on the next free space in the temple. 

Placement of the stones begins from the left, until the 

first level is full. With 3 and 4 players, all 5 spaces of the 

temple are covered. With 2 players, just the first 4 spaces 

are covered.

When the first level is full, continue to the second level, 



beginning again from the left . The stones on the first 

level are covered over in the process, and so on with 

additional levels. There is no height limit.

Example: This three-stone ship was sailed to the temple. 

The first brown stone goes on the last free space on the 

lowest level. The second brown stone goes on the first space 

on the second level. The white stone goes on the second 

space on the second level.



A) Burial Chamber

For each stone 

delivered here, the 

owner of the stone 

earns points at the 

end of the game . Stones are placed column by column. 

Placement of the stones begins at the top left until 

the column is full. Then continue to the next column, 

starting again from the top, and so on.


8

9

The burial chamber is unrestricted in the rightward 



direction . In other words, there can be as many columns 

as you like, even if you have to go to the end of the board.



At the end of the game, points are earned as follows: Each 

area consisting of one stone or more than one connected 



stones of a single color yields a certain number of points 

depending on the number of stones. Connected stones 

must be touching along at least one side. Stones touching 

only diagonally at corners are not connected. 

Number of stones:

Points: 

In areas with more than 5 connected stones, each 



additional connected stone yields an additional 2 points .

Important: Each player can get points for more than one 

“field” of connected stones. So don’t just add up points 

for the largest field for one player!

Example: This four-stone ship was sailed to the burial 

chamber. The stones are unloaded in order and placed on the 

burial chamber column by column starting from the top left.

Example: In a game with four players, the burial chamber 

could look as shown in the illustration above. The white 

player gets 3 points for her field consisting of 2 stones. Black 

gets 1 point for his 1-stone field. Brown gets 6 points for her 

field of 3 stones and 1 point for her 1-stone field. Gray gets 

15 + 2 = 17 points for his field consisting of 6 stones.



A) Obelisks

For the stones delivered 

here, the players earn 

points at the end of 

the game . Place each 

stone delivered here on the space matching your color . In 

that way, you will create a stacked tower of your stones. 

Each player will be building his or her own obelisk. Add 

up the points at the end of the game — with the tallest 

obelisk getting the most points, of course.



The following point assessment applies to a  

two-person game:

The player with the tallest obelisk gets 10 points.  

The person with the second-tallest obelisk gets 1 point.

The following point assessment applies to a  

three-person game: 

The player with the tallest obelisk gets 12 points. 

The player with the second-tallest obelisk gets 6 points. 

The player with the third-tallest obelisk gets 1 point.



The following point assessment applies to a  

four-person game: 

The player with the tallest obelisk gets 15 points. 

The player with the second-tallest obelisk gets 10 points. 

The player with the third-tallest obelisk gets 5 points. 

The player with the fourth-tallest obelisk gets 1 point.

Important:

•   You must have delivered at least 1 stone to the obelisks 

to participate in this point assessment.

•   In case of a tie, divide the total points among the 

number of players who tied. Every player involved in the 

tie shares in the divided-up point total rounded down 

to the nearest whole number.

Example: This three-stone ship was sailed to the obelisks. 

The stones are placed on the correspondingly-colored spaces 

and stacked into towers. 

Example: In a four-person game, the black player ends up 

with an obelisk that is 3 stones tall. The white player has a 

4-stone tower. The brown player has no stones at all. The 

gray player has 3 stones. That means that the white player 

gets 15 points. The black and gray players share second and 

third places. They both get (10 + 5) / 2 = 7.5 points, which 

when rounded down yields 7 points for each player. Brown 

gets no points, because he did not deliver any stones at all 

to the obelisks.


9

Variant:   

THE B SIDES OF THE SITES

All site boards have an A side and a B side . You should 

always start playing with just the A sides. Later on, you 

can try the B sides. 

You can also play with a mix of A and B sides . Why not 

try various combinations?

B) Market

The B side works just like the A side, except for the 

following difference:

At the start of the round, place 2 cards face down on the 



card space at bottom right (instead of 1 face-up card).

For a stone delivered to the market, you can pick up both 



cards and look at them. Then, select 1 card to keep. Place 

the other card face up on the discard pile . 



B) Pyramids

The B side works just like the A side, except for the 

following differences:

For a stone delivered to the pyramids, the owner of the 



stone gets to decide which of the 3 pyramids the stone is 

to be delivered to.

Some of the pyramids yield special bonuses:

You get 1 point and can take the top market 



card from the draw pile . 

You get 1 point and can immediately take 



stones from the quarry and place them on the 

supply sled token . 

You get 1 point and can place 1 stone from your 



supply sled token on any empty space of a ship 

that has not yet sailed to a site.

Each pyramid is started from the top left. Stones are 

placed column by column. 

Each stone in the second level of a pyramid is worth 

4 points . Once the pyramids are completed, each 

additional stone delivered to the pyramids yields 1 point . 

Place these stones at the right edge of the pyramid board.

Example: This 4-stone ship was sailed to the pyramids. The 

brown player places her first stone on the first space of the 

middle pyramid. Then, the black player places his stone on 

the second space of the middle pyramid. Then, the brown 

player places her second stone on the third space of the 

middle pyramid. Finally, the white player places his stone 

on the first space of the left pyramid. 

B) Temple

The B side works just like the A side, except for the 

following difference:

At the end of each round, there are various bonuses for 

each stone visible from above — depending on the temple 

space on which the stone is placed:


10

11

You get 1 point or, if you prefer, you can take 



2 stones from the quarry and place them on 

your supply sled token .

You get 2 points .

You get the top market card from the draw 



pile .

 

Example: The point assessment for the temple is performed 



at the end of the round. The gray player can decide 

whether to take 1 point or 2 stones from the quarry. The 

brown player gets 2 points. The white player gets to decide 

whether to take 1 point or 2 stones from the quarry. In 

addition, the white player gets to take the top market card 

from the draw pile. The black player gets to decide whether 

to take 1 point or 2 stones from the quarry.

B) Burial Chamber

The B side works just like the A side, except for the 

following differences:

At the end of the game, the players earn points for having 

the greatest number of stones in the 3 rows of the burial 

chamber.

Each row is assessed individually .

Important:

•   You must have at least 1 stone in a row in order to be 

involved in the point assessment for that row.

•   The stones of any one color do not have to be adjacent .

•   In case of a tie, add up the placement points and divide 

them among the number of tied players. Every player 

involved in the tie shares in the divided-up point total 

rounded down to the nearest whole number.

Example: The burial chamber point assessment is 

performed at the end of the game.

In the top row, the white player has the greatest number of 

stones (3). For that, she gets 8 points. With 1 stone each, the 

brown and gray players share second and third places. For 

that, they each get (4 + 2) / 2 = 3 points.

In the middle row, the black player has the greatest 

number of stones (3), and gets 8 points. White is in second 

place with 1 stone, and gets 4 points. Brown and gray 

have no stones in this row, so they get no points.

In the bottom row, gray has the greatest number (4), and 

gets 8 points. None of the other players are in the row, so 

they get no points.



B) Obelisks

The B side works just like the A side, except for the 

following differences:

Each stone delivered here is first placed on a space with the 



corresponding color . 

When the third stone of any given color is delivered, these 

stones immediately have their value assessed. The 3 stones 

are stacked in a single tower on the free space with the 



highest point value . The owner of the stones immediately 

receives these points .

Individual stones that do not make it into an obelisk earn 1 

point each at the end of the game.



11

Example: This 3-stone ship was sailed to the obelisks. The black player places his stone on one of the empty spaces on the 

board. The white player adds her stone to the other two white stones. Since there are now 3 white stones at the obelisks, these 

stones are stacked into a tower on the next free space (with a point value of 9). The white player immediately gets 9 points. 

Then, gray places his stone on one of the board’s empty gray spaces.

Variant:   

WRATH OF THE PHARAOH

If you want to play with somewhat “harsher” rules, you 

can try the following rule variation:

You are punished if you fail to participate in the building 

of all four monuments.

Any player who has not delivered at least 1 stone to each 

of the four building sites — pyramid, temple, burial 

chamber, and obelisks — by the end of the game must 

have 5 points deducted from his or her score.


12

AT A GLANCE:  

EXPLANATIONS of THE 

MARKET CARDS

In this section, you will find an overview of all of the 

market cards and a more detailed description of the way 

they work. Wait to read these explanations until a given 

market card comes into play.

Entrance, Sarcophagus, and Paved Path (2 of each)

When you get a market card like this, immediately place 



1 of your stones from the quarry on the corresponding 

site . The stone is placed on the next available space, 

following the normal rules of building on that site. The 

card is then placed on the discard pile .

Pyramid Decoration, Temple Decoration,  

Burial Chamber Decoration, and Obelisk  

Decoration (2 of each)

When you get a market card like this, it remains face up in 



front of you until the end of the game.

At the end of the game, you earn 1 point for every 3 

stones (your own stones plus others’ stones added 

together) found at the corresponding site .

Example: In the burial chamber, there are 13 stones at the 

end of the game. That means that there would be 4 points 

granted for the burial chamber decoration card.



Statue (10x)

When you get a market card like this, it 

remains face up in front of you until the 

end of the game. At the end of the game, 

you count up the number of statue cards you have and 

receive points in accordance with the following table. 

Additional cards past 5 are worth 2 points each.

Example: One player has 3 statue cards at the end of the 

game. For those, she gets 6 points .

Blue Market Cards

You can only use exactly 1 blue market card per turn. 

The use of a blue market card is not in addition to, 

but instead of, the use of one of the three other action 

possibilities: “Get new stones,” “Place 1 stone on a ship,” or 

“Sail 1 ship to a site.” There are four different types of blue 

market cards: 



Lever (2)

When you get this market card, it remains 

face up in front of you until you use it . In a 

later turn, you can perform the following 

action a single time: 

Sail 1 ship to a site. Decide for yourself what sequence to 

follow when unloading the stones. 

As always, of course, both conditions for sailing a ship 

must have been met. After play, the card is placed on the 

discard pile . If you have not used the card by the end of 

the game, you will get 1 point for it. 



Hammer (2x)

When you get the market card, it remains 

face up in front of you until you use it . In a 

later turn, you can perform the following 

action a single time: 

Take 3 stones from the quarry and place them on your 



supply sled token . Then, place 1 stone from your supply 

sled token on 1 ship . 

After play, the card is placed on the discard pile . 

If you have not used the card by the end of the game, you 

will get 1 point for it. 



Sail (3x)

When you get this market card, it remains 

face up in front of you until you use it . In a 

later turn, you can perform the following 

action a single time: 

Place 1 stone on 1 ship and sail this ship to a site. 

As always, of course, both conditions for sailing a ship 

must have been met. 

After play, the card is placed on the discard pile . 

If you have not used the card by the end of the game, you 

will get 1 point for it. 

Chisel (3x)

When you get this market card, it remains 

face up in front of you until you use it . In a 

later turn, you can perform the following 

action a single time:

Place 2 stones on 1 ship or 1 stone on each of 2 ships .

After play, the card is placed on the discard pile .

If you have not used the card by the end of the game, you 



will get 1 point for it.


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