3-Mavzu: Axborot kompyuter texnologiyalarini tadbiq qilishning texnik vositalari reja



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3-Mavzu Axborot kompyuter texnologiyalarini tadbiq qilishning t-fayllar.org

Boshqaruv qurilmasi deb ataluvchi maxsus qurilma hozir qanday operator bajarilishi va undan keyin qaysi operator bajarilishi ustidan nazorat o`rnatadi va uning bajarilishini ta’minlaydi. Amal esa protsessor deb ataluvchi qurilmada bajariladi. Dastur ishlash natijasi to`g`ridan – to`g`ri ekranda yoki tashqi qurilma (chop qiluvchi mexanizm, grafik chizuvchi qurilma, video qurilma va boshqalar) deb ataluvchi qurilmada ko`rilishi mumkin. Odatda kompyuterlar ikki qismdan: Hardware (kompyuterni tashkil etuvchilari – kompyuterning qattiq qismlari) va Software (kompyuterning dastur ta’minoti – kompyuterning yumshoq qismlaridan) tashkil topgan deyiladi.

In most cases, computer instructions are simple: add one number to another, move some data from one location to another, send a message to some external device, etc. These instructions are read from the computer's memory and are generally carried out (executed) in the order they were given. However, there are usually specialized instructions to tell the computer to jump ahead or backwards to some other place in the program and to carry on executing from there. These are called "jump" instructions (or branches). Furthermore, jump instructions may be made to happen conditionally so that different sequences of instructions may be used depending on the result of some previous calculation or some external event. Many computers directly support subroutines by providing a type of jump that "remembers" the location it jumped from and another instruction to return to the instruction following that jump instruction.

Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they may at times jump back to an earlier place in the text or skip sections that are not of interest. Similarly, a computer may sometimes go back and repeat the instructions in some section of the program over and over again until some internal condition is met. This is called the flow of control within the program and it is what allows the computer to perform tasks repeatedly without human intervention.

*(3.Discovering Computers 2016. Tools, Apps, Devices,and the Impact of Texnology. 55 pg.)


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