explain that an app ease of use is crucial because “learners who find an app easy to use are
more likely to … spend time with it” (p. 31). All apps reviewed succeeded in being user-
friendly as they were all very easy to learn to use and directions were clear and simple to
follow (Walker, 2011).
As Walker (2014) emphasized the importance of task authenticity, we focused on
whether the tasks in the apps were presented and practiced in an authentic learning
environment. It is important to mention that almost all of the apps reviewed lacked
authenticity not only in terms of the kind of material presented but in activities they presented
as well. None of the receptive skill apps introduced or dealt with extensive activities such as
listening or reading for pleasure. Listening skills apps did not present authenticated tasks that
required student interaction such as listening and reacting in debates, conversations and
discussions (Brown, 2015). Being receptive skills apps, both listening and reading apps
shared similarities in terms of the type of activities for instructional purposes. All receptive
skills apps presented intensive activities.
Being a productive skill, speaking was described by Mercado (2012) as the “one [skill]
that would seem to be least compatible with technology” (p. 63). The reviewed speaking apps
are still far from providing the necessary interaction for students to develop their speaking
skills (Brown, 2015). In terms of the teaching process, the writing apps reviewed did not offer
any real writing activity. Tasks presented were merely either imitative or of academic nature.
AlthoughScarcella and Oxford (1992) among others recommend “learners are to be asked to
discover grammatical rules by themselves” (p. 178), we found that on average both subsidiary
skills apps, grammar and vocabulary, lacked authenticity. Writing apps either
presented grammar deductively or did not provide any kind of grammar presentation.
Finally, since mobile learning was defined as the use of mobile technology to enable
learning “anytime and anywhere”, apps were analyzed based on accessibility (West&Vosloo,
2013). We found that only a third of the apps reviewed needed internet access to be used and
progress to be shared. In fact, two third of the apps, once their content is downloaded and
installed, could be accessed and their exercises can be practiced anytime and anywhere.