participants have to walk a line and perform
various types of tasks at the same time, for
example walking backwards, or balancing a
book on their heads (Ingvar Sigurgeirsson.. In
order to make this game more fitting in a
language classroom the teacher should give the
instructions in the target language, for example
“everybody has to walk backwards”. Another
example of a physical game could be the game
“Simon says”, where someone plays Simon and
gives the others orders, for example “Simon
says jump” or “Simon says clap your hands”. I
categorize this game as a physical game
because of the fact that the Simon’s orders are
usually physical.
Activities like “Simon says” fits into a
teaching method called Total Physical
Response (TPR) in which languages is taught
by allowing students to observe and take their
time to understand the language before having
to speak it. TPR is thought to be a good
teaching method for learning a foreign
language for two reasons. The first one is that it
is thought to reduce the stress level of learning
a language and therefore making the learning
more enjoyable, and the second one is that it
resembles the learning of children’s native
language, where children are exposed to the
language for many months before starting to
talk.
Scavenger hunt games - savage hunt
games are especially fitting in the language
classroom because the clues can be written in
the target language, which forces the
participants to read and fellow team members
to listen and test their understanding. Also
within the scavenger hunt could be puzzles,
which the students would have to solve, such
as crossword puzzles, word searches and
questions. The possibilities are almost endless
and teachers are only bound by the limits of
their own creativity.
Educational games - the “mail game”
where participants have to deliver “mail” and
make sure it gets to the right places works as
an excellent example of an educational game.
For languages a good idea would be to work
around a theme of a certain place, such as the
home. The first thing the teacher has to do is to
make the envelopes and the “mail”. The
envelopes should be labeled with a specific
genre, which in this example would be
“kitchen”, “bedroom”, “bathroom” etc. The mail
should then be letters with words on them that
fit into specific envelopes, for example the
word “knife” or the word “refrigerator” would
match the envelope labeled “kitchen”. Each
student should then get a certain amount of
“mail” that he has to write his name on and
then get to work delivering. The first one to
deliver all of his mail would win if it turned out
he delivered correctly.
Theoretical expression games - the
game “who am I?” fits perfectly into the
theoretical expression category. In this game
the class is usually divided into two teams and
then one by one students stand in front of the
whole class and act out a specific profession,
which the teacher has given them. The teams
take turns in guessing or asking questions, but
the actor can only reply to questions by
answering yes or no. The scoring can then be
managed in a way that one point would be
given to a team that asks a question, which is
replayed with a yes answer and 5 points would
be given to the team that figures out who the
actor is playing.
Drawing- and coloring games - an
example of a game from the category: drawing-
and coloring games can be a game called