Book Sport cs3 (numeracja od 1 chapter). indd



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10.2478 9783110370317.2

Fig. 2.1:
Multifactorial character of sport performance (Felix, 1997)


Factors in the Structure of Performance in Sport Games 
13
Will component, i.e., high psychological stability, ability to overcome unfavourable 
5. 
competitive states.
Social component, i.e., adequate level of social-interactive skills of cooperation 
6. 
and communication in a sport group.
Adaptation component, i.e., developed ability to self-control one´s own acts and 
7. 
behaviour, ability to adapt to the environment, to change it, to change oneself.
Integrating and controlling component, which coordinates and controls all others 
8. 
into an integrated act of the personality.
Sport games in modern understanding are highly dynamic and changeable phenomena 
and knowledge of their essence requires a deeper analysis and insight into their finest 
structure. 
Nabatnikova (1982) recommends dividing structural factors of sport performance into 
three categories according to the importance:
– First category
: factors which directly limit sports performance in a specific sport 
and might not be compensated for.
Second category
: factors which underlie sports performance in a specific sport, 
and can be at least partially compensated for.
– Third category
: factors which directly do not underlie general sports performance 
but create necessary prerequisites for the development of factors of the first two 
categories.
Choutka and Dovalil (1991) present the following classification of sport performance, 
according to which the majority of sport games belong in the group of collective 
performances, which require a high level of control by the central nervous system 
as well as analysers (anticipation, decision under time pressure, sensomotoric 
coordination in time and space, claims for a static and dynamic balance, claims 
for variability and application of the trained potential in the constantly changing 
conditions of a sports match (Tab. 2.4)). Performance in sports games places a complex 
set of requirements on players. It consists of a large number of operations and acts, 
which are focused on realization of a certain aim, are logically structured as to time 
and controlled by voluntary processes. The majority of these game activities are 
realized in non-standard conditions, thus impeding the posibility of their acquisition 
and improvement in the training process. 



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