○
Some matches will be officially broadcasted. For matches that are being officially
broadcasted, teams must follow the Broadcast Attack Order requirement (see
section 3.2.4).
○
Administrators will inform both teams that they must follow the Broadcast Attack
Order requirement.
●
Clans must consist of only the 5 participating Players, plus additional Administrators and
official spectating accounts.
World Championship Finals:
●
Preparation Period: 5 Minutes
●
Battle Period: 45 Minutes
●
Attacks must follow the Broadcast Attack Order requirement (see Section 3.2.4).
●
Clans must consist of only the 5 participating Players, plus additional Administrators and
official spectating accounts.
3.2.2.
Match Scoring and Tiebreakers
After each War has been completed, the winning team is determined by the following criteria (in
order):
1. Highest Star Total
2. Highest Destruction Percentage
3. Fastest Average Attack Duration
Tiebreaker Round:
If teams are still tied after considering the above criteria, teams will compete
in a Best-of-1 Friendly Challenge. Each team will elect a single Player to participate using 1 attack
per player. The above criteria are applied to the results of this Friendly Challenge. This process
repeats until a clear winner can be determined.
●
In the event of a tie, both teams must coordinate with each other to facilitate the
Best-of-1 Friendly Challenge. Once the Best-of-1 Friendly Challenge has been completed,
teams must submit a ticket confirming the match outcome. The administrators will then
confirm the result and report the outcome of the match.
○
During the Best-of-1 Friendly Challenge, the same base layout that was used in
the War that was tied must be used again.
3.2.3.
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