English is the Language of Communication


Mass media The mass media



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Mass media
The mass media is a diversified collection of media technologies that reach a large audience via mass communication. The technologies through which this communication takes place include a variety of outlets.
Broadcast media transmit information electronically, via such media as filmradio, recorded music, or televisionDigital media comprises both Internet and mobile mass communication. Internet media comprise such services as emailsocial media sites, websites, and Internet-based radio and television. Many other mass media outlets have an additional presence on the web, by such means as linking to or running TV ads online, or distributing QR Codes in outdoor or print media to direct mobile users to a website. In this way, they can utilise the easy accessibility and outreach capabilities the Internet affords, as thereby easily broadcast information throughout many different regions of the world simultaneously and cost-efficiently. Outdoor media transmit information via such media as AR advertisingbillboardsblimps; flying billboards (signs in tow of airplanes); placards or kiosks placed inside and outside of buses, commercial buildings, shops, sports stadiums, subway cars, or trains; signs; or skywriting.[1] Print media transmit information via physical objects, such as bookscomics,magazinesnewspapers, or pamphlets.[2] Event organizing and public speaking can also be considered forms of mass media.[3]
The organizations that control these technologies, such as movie studios, publishing companies, and radio and television stations, are also known as the mass media.

Issues with definition


In the late 20th century, mass media could be classified into eight mass media industries: books, the Internet, magazines, movies, newspapers, radio, recordings, and television. The explosion of digital communication technology in the late 20th and early 21st centuries made prominent the question: what forms of media should be classified as "mass media"? For example, it is controversial whether to include cell phonescomputer games (such as MMORPGs), and video games in the definition. In the 2000s, a classification called the "seven mass media" became popular.[citation needed] In order of introduction, they are:

  1. Print (bookspamphletsnewspapersmagazines, etc.) from the late 15th century

  2. Recordings (gramophone recordsmagnetic tapescassettescartridgesCDs, and DVDs) from the late 19th century

  3. Cinema from about 1900

  4. Radio from about 1910

  5. Television from about 1950

  6. Internet from about 1990

  7. Mobile phones from about 2000

Each mass medium has its own content types, creative artists, technicians, and business models. For example, the Internet includes blogspodcastsweb sites, and various other technologies built atop the general distribution network. The sixth and seventh media, Internet and mobile phones, are often referred to collectively as digital media; and the fourth and fifth, radio and TV, as broadcast media. Some argue that video games have developed into a distinct mass form of media.[6]
While a telephone is a two-way communication device, mass media communicates to a large group. In addition, the telephone has transformed into a cell phone which is equipped with Internet access. A question arises whether this makes cell phones a mass medium or simply a device used to access a mass medium (the Internet). There is currently a system by which marketers and advertisers are able to tap into satellites, and broadcast commercials and advertisements directly to cell phones, unsolicited by the phone's user.[citation needed] This transmission of mass advertising to millions of people is another form of mass communication.
Video games may also be evolving into a mass medium. Video games (for example massively multiplayer online role-playing games (MMORPGs, such as RuneScape) provide a common gaming experience to millions of users across the globe and convey the same messages and ideologies to all their users. Users sometimes share the experience with one another by playing online. Excluding the Internet however, it is questionable whether players of video games are sharing a common experience when they play the game individually. It is possible to discuss in great detail the events of a video game with a friend one has never played with, because the experience is identical to each. The question, then, is whether this is a form of mass communication.[citation need
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