8.2.rasm. Yo’naltiruvchi oyna
Xulosa
Qidiruv algoritmlarining juda ko`plab turlari mavjud bo`lib , lekin ularning
hammasi bitta narsaga natijani olishga qaratilgan . Shu algoritmlaridan biri Beam search
hisoblanadi . Xulosa qilib aytadigan bo`lsak bu laboratoriya ishida biz qidiruv
algotimining yana bir turi haqida ma`lumotga ega bo`ldik . Bu algoritm orqali natijani tez
va qulay usulda olishimiz mumkin.
Dasturi.
#include
#include
#include
char square[10] = {'o','1','2','3','4','5','6','7','8','9'};
int checkwin();
void board();
int main()
{
int player = 1,i,choice;
char mark;
system("cls");
do
{
board();
player=(player%2)?1:2;
std::cout << "Player " << player << ", enter a number: ";
std::cin >> choice;
mark=(player == 1) ? 'X' : 'O';
if (choice == 1 && square[1] == '1')
square[1] = mark;
else if (choice == 2 && square[2] == '2')
square[2] = mark;
else if (choice == 3 && square[3] == '3')
square[3] = mark;
else if (choice == 4 && square[4] == '4')
square[4] = mark;
else if (choice == 5 && square[5] == '5')
square[5] = mark;
else if (choice == 6 && square[6] == '6')
square[6] = mark;
else if (choice == 7 && square[7] == '7')
square[7] = mark;
else if (choice == 8 && square[8] == '8')
square[8] = mark;
else if (choice == 9 && square[9] == '9')
square[9] = mark;
else
{
std::cout<<"Invalid move ";
player--;
getch();
}
i=checkwin();
player++;
}while(i==-1);
board();
if(i==1)
std::cout<<"==>\aPlayer "<<--player<<" win ";
else
std::cout<<"==>\aGame draw";
getch();
return 0;}
int checkwin()
{
if (square[1] == square[2] && square[2] == square[3])
return 1;
else if (square[4] == square[5] && square[5] == square[6])
return 1;
else if (square[7] == square[8] && square[8] == square[9])
return 1;
else if (square[1] == square[4] && square[4] == square[7])
return 1;
else if (square[2] == square[5] && square[5] == square[8])
return 1;
else if (square[3] == square[6] && square[6] == square[9])
return 1;
else if (square[1] == square[5] && square[5] == square[9])
return 1;
else if (square[3] == square[5] && square[5] == square[7])
return 1;
else if (square[1] != '1' && square[2] != '2' && square[3] != '3' &&
square[4] != '4' && square[5] != '5' && square[6] != '6' &&
square[7] != '7' && square[8] != '8' && square[9] != '9')
return 0;
else
return -1;
}void board()
{
system("cls");
std::cout << "\n\n\tTic Tac Toe\n\n";
std::cout << "Player 1 (X) - Player 2 (O)" << "\n";
std::cout << "\n";
std::cout << " | | " << "\n";
std::cout << " " << square[1] << " | " << square[2] << " | " << square[3] << "\n";
std::cout << "_____|_____|_____" << "\n";
std::cout << " | | " << "\n";
std::cout << " " << square[4] << " | " << square[5] << " | " << square[6] << "\n";
std::cout << "_____|_____|_____" << "\n";
std::cout << " | | " << "\n";
std::cout << " " << square[7] << " | " << square[8] << " | " << square[9] << "\n";
std::cout << " | | " << "\n" << "\n";
}
8.3.rasm. Natija oynasi
Nazorat savollari
1.
Beam Search algoritmini tushuntiring?
2.
Beam Search algoritmi kim tomonidan yaratilgan?
3.
Beam Search algoritmidan qayerlarda foydalaniladi?