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Pearson BTEC International Level 3 Qualifications in Information Technology –
Specification – Issue 3 – September 2022 © Pearson Education Limited 2022
111
Content
Learning aim A: Investigate technologies used in computer gaming
A1 Social trends in computer gaming
The concepts and challenges of social trends relevant to computer games.
•
Popular genres.
•
Players, e.g. age range, gender,
casual gamers, immersive gamers, themes.
•
Game production, e.g. mainstream publisher, indie,
free to play
•
Multiplayer.
•
Artificial
intelligence, e.g. search algorithms, mathematical optimisation, logic.
•
Emerging technologies.
•
Security of integrated services and multiplayer environments.
A2 Technologies used in computer gaming
The technological options and limitations of different
platform options for the
development of computer games.
•
Benefits and limitations of different platform options for the development of
computer games:
o
personal computers, e.g. Windows
®
, Mac
®
o
consoles, e.g. PlayStation
®
, Xbox
®
, Nintendo
®
o
mobile devices, e.g. smartphones, tablets,
notebooks
o
web based, e.g. Adobe Flash
®
, HTML5.
•
Hardware options and their effect on the development of computer games,
including:
o
central processing unit (CPU)
o
graphics processing unit (GPU)
o
memory, e.g. random-access memory (RAM), read-only memory (ROM)
o
output, e.g. display, sound
o
input, e.g. keyboard/mouse, touch, gamepad, joystick, kinetic,
voice
o
storage, e.g. hard disk drive,
cloud
o
connections, e.g. internet, local area network, mobile network
o
new technologies.
•
Software options and their effect on the development of computer games,
including:
o
operating systems
o
programming languages
o
device drivers
o
graphic options
o
audio options, e.g. music, ambiance, file format.
•
Uses of game engines, their capabilities and how they aid computer game
developers, including:
o
rendering engines
o
physics engines
o
collision detection
o
scripting
o
animation.
U
NIT
8:
C
OMPUTER
G
AMES
D
EVELOPMENT
Pearson BTEC International Level 3 Qualifications in Information Technology –
Specification – Issue 3 – September 2022 © Pearson Education Limited 2022
112
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