<; FIGURE 6 >
In special cases the Adult overrides the Child in the selection process. This is most clearly
illustrated by an insurance salesman who carefully learns to play social pastimes. While he is
playing, his Adult listens for possible prospects and selects them from the players as people he
would like to see more of. Their adeptness at games or congeniality is quite
irrelevant to his process
of selection, which is based, as in most cases, on peripheral factors—in this instance, financial
readiness.
Pastimes, however, have a quite specific aspect of exclusiveness. For example, "Man Talk" and
"Lady Talk" do not mix. People playing a hard hand of "Ever Been" (there) will be annoyed by an
intruder who wants to play "How Much" (for avocados) or "Morning After." People playing
Projective "PTA" will resent the intrusion of Introjective "PTA," although
usually not as intensely
as the other way around.
Pastimes form the basis for the selection of acquaintances, and may lead to friendship. A party of
women who drop in at each other's houses every morning for coffee to play "Delinquent Husband"
are likely to give a cool reception to a new neighbor who wants to play "Sunny Side Up." If they
are saying how mean their husbands are, it is too disconcerting to have a newcomer declare that her
husband is just marvelous, in fact perfect, and they will not keep her long.
So at a cocktail party, if
someone wants to move from one corner to another, he must either join in the pastime played in his
new location or else successfully switch the whole proceeding into a new channel. A good hostess,
of course, takes the situation in hand immediately and states the program: "We were just playing
Projective 'PTA.' What do you think' Or: "Come now, you girls have been playing 'Wardrobe' long
enough. Mr. J. here is a writer/politician/surgeon, and I'm sure he'd like to play 'Look Ma No
Hands.' Wouldn't you, Mr. F"
Another important advantage obtained from pastimes is the confirmation of role and the stabilizing
of position. A role is something like what Jung calls persona, except that it
is less opportunistic and
more deeply rooted in the individual's fantasies. Thus in Projective "PTA" one player may take the
role of tough Parent, another the role of righteous Parent, a third the role of indulgent Parent and a
fourth the role of helpful Parent. All four experience and exhibit a Parental ego state, but each
presents himself differently. The role of each one is confirmed if it prevails —that is, if it meets
with no antagonism or is strengthened by any antagonism it meets or is
approved by certain types
of people with stroking.
The confirmation of his role stabilizes the individual's position, and this is called the existential
advantage from the pastime. A position is a simple predicative statement which influences all of the
individual's transactions; in the long run it determines his destiny and often that of his descendants
(a) Projective "PTA"
"Juvenile Delinquency"
Parent
Adult
Child
Parent
Parent
Parent
Adult
Adult
Adult
Child
Child
Child
(b) Introjective "Psychiatry"
"Psychoanalysis"
18
as well. A position may be more or less absolute. Typical positions from which Projective "PTA"
can be played are: "All children are bad!" "All other children are bad!" "All children are sad!" "All
children are persecuted!" These positions might give rise to the role of die tough, the righteous, the
indulgent and the helpful Parent, respectively. Actually a position is primarily manifested by the
mental attitude
to which it gives rise, and it is with this attitude that the individual undertakes the
transactions which constitute his role.
Positions are taken and become fixed surprisingly early, from the second or even the first year to
the seventh year of life—in any case long before the individual is competent or experienced enough
to make such a serious commitment. It is not difficult to deduce from an individual's position the
kind of childhood he must have had. Unless something or somebody intervenes, he spends the rest
of his life stabilizing his position and dealing with situations that threaten it:
by avoiding them,
warding other certain elements or manipulating them provocatively so that they are transformed
from threats into justifications. One reason pastimes are so stereotyped is that they serve such
stereotyped purposes. But the gains they offer show why people play them so eagerly, and why
they can be so pleasant if played with people who have constructive or benevolent positions to
maintain.
A pastime is not always easy to distinguish from an activity, and combinations frequently occur.
Many commonplace pastimes, such as "General Motors," consist of what
psychologists might call
Multiple-Choice—Sentence-Completion exchanges.
A. "I like a Ford/Chevrolet/Plymouth better than a Ford/Chevrolet/Plymouth because. . . ."
B. "Oh. Well, I'd rather have a Ford/Chevrolet/Plymouth than a Ford/Chevrolet/Plymouth
because. . . ."
It is apparent that there may actually be some useful information conveyed in such stereotypes,
A few other common pastimes may be mentioned. "Me Too" is often a variant of "Ain't It Awful."
"Why Don't They" (do something about it) is a favorite among housewives who do not wish to be
emancipated. "Then We'll" is a Child-Child pastime. "Let's Find" (something to do) is played by
juvenile delinquents or mischievous grown-ups.
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