innocence lies in their genuine respect for his accomplishments, which they are able to evaluate
correctly.
In the dissembled form, Murgatroyd may or may not be wonderful, but he comes up against a
woman incapable of appreciating him in the best sense,
in any case; perhaps she is a high-class
prostitute. She plays "Little Old Me" and uses GYWM as sheer flattery to attain her own ends.
Underneath she is either bewildered by him or laughing at him. But she does not care about him;
what she wants are the perquisites that go with him.
Clinically "Peasant" is played in two similar forms, with the motto, "Gee you're wonderful,
Professor!" (GYWP). In the innocent form the patient may stay well as long as she can believe in
GYWP, which places an obligation on the therapist to be well-behaved both in public and in private
life. In the dissembled form the patient hopes the therapist will go along with her GYWP and think:
"You're uncommonly perceptive" (YUP). Once she has him in this position, she can make him look
foolish and then
move on to another therapist; if he cannot be so easily beguiled, he may actually
be able to help her.
The simplest way for the patient to win GYWP is not to get better. If she is more malicious, she
may take more positive steps to make the therapist look foolish. One woman played GYWP with
her psychiatrist without any alleviation of symptoms; she finally left him with many salaams and
apologies. She then went to her revered clergyman for help and played GYWP with him. After a
few weeks she seduced him into a game of second-degree "Rapo." She then told her neighbor
confidentially over the back fence how disappointed she was that so fine a man as Rev. Black could,
in
a moment of weakness, make a pass at an innocent and unattractive women like herself.
Knowing his wife, she could forgive him, of course, but nevertheless, etc. This confidence just
slipped out inadvertently, and it was only afterward that she remembered "to her horror" that the
neighbor was an elder in the church. With her psychiatrist she won by not getting better; with her
clergyman she won by seducing him, although she was reluctant to admit it. But a second
psychiatrist introduced her to a therapy group where she could not maneuver as she had before.
Then, with no GYWP and YUP to
fill in her therapeutic time, she began to examine her behavior
more closely and with the help of the group was able to give up both her games—GYWP and
"Rapo."
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