ICEBREAKER/ENERGIZER/ACTIVITY RESOURCE GUIDE FOR
TEAM LEADERS
Characteristics of good icebreakers/energizers:
•
Don’t take too much time- optimum length is 15-30 minutes
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Involve everyone
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Encourage trust and cooperation within a small group or the entire group of members-
some icebreakers should be cooperative rather than competitive
•
Encourage us to reveal ourselves
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Make us feel a little bit challenged, but not uncomfortable
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Result in our feeling more a part of the group
•
Start conversations and interactions
•
Increase our respect and liking of other group members, especially those who seem on the
surface to be different than ourselves
•
Show us interesting new things about people we have known for some time
When to use icebreakers/energizers
•
At the beginning of a training to help members get acquainted and start off with a fun
activity
•
After lunch, to chase off the sleepy after-lunch feeling
•
After a difficult or intense session to release tension
•
After assigning members to work in groups with people they don’t know very well to
facilitate group interaction
SAMPLES:
ICEBREAKERS
PEOPLE BINGO
Develop a list of statements that are likely to be true for at least several of the members in your group.
Write the statements in boxes on a piece of paper- everyone should get the same sheet, so make
enough copies. Give members 10 minutes to find someone other than themselves for whom the
statement is true and have them initial inside the box. Whoever completes all the boxes first wins a
prize. Your statements can be general- for example, find someone who:
-was born in March
-lives in a co-op building
-has seen the Grateful Dead, live in concert
-has a daughter
-owns a Prince album
-has eaten grits
Your statements can also be AmeriCorps focused- for example, find someone who:
-called the national
1-800 recruitment line
-plans to use the educational stipend to become a lawyer
-expects to work for a nonprofit organization
-hopes to stay in AmeriCorps for a second year
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