person in the middle, making sure she or he does not fall, but does keep moving. The group
supports the person as she/he rotates around the circle
WINK
Have members stand in a circle with their eyes closed. One person walks around the circle and
quietly taps the back of one person who will be the “winker.” Everyone opens their eyes and
begins to mill around the room. If a person has been winked at, she or he must count to ten
silently and then make a scene to let others know she or he is out of the game. The object is to
catch the winker before everyone loses. If a person suspects the winker’s identity, she says, “I
have an accusation!” However, there must be two accusers to step the game. When someone else
becomes suspicious, she or he shouts, “I have an accusation!” Then both accusers count to three
and point to the player they think is the perpetrator (no discussion is allowed). If they both point
to someone who is innocent or to different people, they are automatically out of the game. If,
however, they both point to the true winker, the game is over.
ALLIGATORS
As many members as possible stand on a bench, board, or in a marked area (small and narrow).
They are told they are in a lifeboat and there are alligators in the water. If any of them fall in, the
alligators will know they are there and they will all die. Their job: line themselves up in order of
height, by birth dates, etc. To make the game more difficult, use blindfolds.
HAGOO
Divide into 2 teams and form 2 lines. Have people stand shoulder to shoulder, facing a person on
the other team. Stand a yard apart. One person from each team will volunteer to walk past each
person in the row of the opposite team. The people on the team try to make the volunteer from the
other team smile as she or he walks by. No touching is allowed. If the volunteer cracks up, she or
he must join the opposite team. If she or he makes it to the end straight-faced, she or he goes back
to the original team.
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