Programming Arduino Getting Started with Sketches



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Arduino SimonMonk 2011

• 
Chapter 1
: This Is Arduino
An introduction to the Arduino hardware, this chapter
describes what it is capable of, and the various types of, Arduino boards that are
available.
• 
Chapter 2
: Getting Started
Here you conduct your first experiments with your Arduino
board: installing the software, powering it up, and uploading your first sketch.
• 
Chapter 3
: C Language Basics
This chapter covers the basics of the C language; for
complete programming beginners, the chapters also serves as an introduction to
programming in general.
• 
Chapter 4
: Functions
This chapter explains the key concept of using and writing
functions in Arduino sketches. These sketches are demonstrated throughout with
runnable code examples.
• 
Chapter 5
: Arrays and Strings
Here you learn how to make and use data structures that
are more advanced than simple integer variables. A Morse code example project is
slowly developed to illustrate the concepts being explained.
• 
Chapter 6
: Input and Output
You learn how to use the digital and analog inputs and
outputs on the Arduino in your programs. A multimeter will be useful to show you what
is happening on the Arduino’s input/output connections.
• 
Chapter 7
: The Standard Arduino Library
This chapter explains how to make use of
the standard Arduino functions that come in the Arduino’s standard library.
• 
Chapter 8
: Data Storage
Here you learn how to write sketches that can save data in
electrically erasable read-only memory (EEPROM) and make use of the Arduino’s
built-in flash memory.



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