Z. M. Bobur nomidagi andijon davlat universiteti chet tillar fakulteti ingliz tili va adabiyoti kafedrasi



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мажмуа таълим тех 2020

The main points
1. The use of technological approach and innovative pedagogical technologies is demand and need in all spheres of life including education system.
2. At the result of ever growing international relations of Uzbekistan with other countries there existed great demand and need for learning foreign languages as the main means of communication in international relations.
3. Using innovative technologies in education is very effective and gives guaranteed results. They help to train qualified specialists who are able creative and critical thinking, feeling responsibility in their labor activity.
4. Existing different view points on technologic approach and terms with the word “technology” made it important to work out the classification of the types of technologies.
The main characteristic features of technological approach in education are the following:
- well planning/projecting the educational process beforehand;
- motivating learners to learn the theme being presented;
- succession of the activities directed to learn the objective;
- a guaranteed result in achieving the aim of learning.
5. Technological approach includes the following types of technologies:
- informational technologies;
- technical technologies;
- innovative educational technologies
Games are fun activities that promote interaction, thinking, learning, and problem solving strategies. Games are effective tools for learning foreign languages. Games allow for creativity, independence and higher order thinking. Usually, questions posed by the classroom teacher are fact based and have only one answer, not allowing for creativity, personal expression, or testing hypotheses. The answer is either right or wrong, but games can allow for multiple answers. They improve participation, self-esteem, and vocabulary usage and allow the learners to see that there are many ways to solve the same problem.
Games stimulate interactivity. The students are actively processing and working with the material as well as with classmates. In a foreign language classroom, it is imperative that the students practice speaking with each other. The goal of the foreign language learner is to speak proficiently and independently in various situations.
Games allow the students to work as a team and to work collaboratively towards a common goal.
There are a number of reasons that games deserve a place in the language classroom.
First of all, they are fun, which is extremely important, because they can help activate students who may have been inactive before, due to lack of interest.
Second, games also play a big part in helping participants build relationships, and to feel equal. Playing games in the classroom can also help create a friendly and positive atmosphere.
Third, the reason most people want to learn a language is to be able to use it in real situations.
Fourth, language students need to be exposed to the language in a variety of situations, which is a need games can fulfill. Language students also need to be ready to take on the experience, keeping their minds open and being willing participants Again, games make this possible.
Fifth, language students need to be emotionally involved, meaning they need to feel something while they are exposed to the language. Strong emotions, such as happiness, excitement, amusement and suspense allow students to feel positively about their learning situation and are therefore likely to have a positive effect on language learning.
Sixth, games are good for shy students and students with low confidence, and that applies specifically when playing takes place in smaller groups because then they get a chance to speak in front of fewer audience instead of having to express themselves in front of the whole class. Also it is sometimes easier to open up and forget the shyness when playing a game because the atmosphere is not as serious and more emphasis is put on fluency rather than grammatical correctness.

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