Most of the computers now-a-days come equipped with the hardware components required to develop/view multimedia applications. Following are the various categories in which we can define the various types of hardwares required for multimedia applications.
Multimedia hardware
CPU CPU CPU
CPU is considered as the brain of the computer.
CPU performs all types of data processing operations.
It stores data, intermediate result and instructions (program).
It controls the operations of all parts of computer.
Processor - The heart of any multimedia computer is its processor. Today Core 15 or higher processor is recommended for a multimedia computer.
Multimedia hardware
Secondary Memory Flash Memory Primary Memory
Primary Memory is a section of computer memory that the CPU can access directly.
Flash memory, also known as flash storage, is a type of nonvolatile memory that erases data in units called blocks and rewrites data at the byte level.
Secondary memory is computer memory that is non-volatile, persistent and not immediately accessible by a computer or processor.
Memory and Storage Devices - You need memory for storing various files used during production, original audio and video clips, edited pieces and final mined pieces. You also need memory for backup of your project files.
A computer keyboard is a peripheralinput device modeled after the typewriter keyboard which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches.
A computer mouse (plural mice, also mouses) is a hand-held pointing device that detects two-dimensional motion relative to a surface.
A process called Optical Character Recognition (OCR) converts printed texts into digital image files.
Input Devices - Following are the various types of input devices which are used in multimedia systems.