U
NIT
8:
C
OMPUTER
G
AMES
D
EVELOPMENT
Pearson BTEC International Level 3 Qualifications in Information Technology –
Specification – Issue 3 – September 2022 © Pearson Education Limited 2022
110
Summary of unit
Learning aim
Key content areas
Assessment approach
A
Investigate technologies
used in computer
gaming
A1
Social
trends in
computer gaming
A2
Technologies used in
computer gaming
A report investigating
and evaluating social and
technological trends in
gaming and how they
would influence the
development of new
computer games.
B
Design a computer
game to meet client
requirements
B1
Computer
games
design processes and
techniques
B2
Design documentation
B3
Reviewing and refining
designs
A design specification
showing
the design and
development of a
computer game to meet
identified client
requirements.
Project brief, design
documentation,
development and testing
logs,
meeting notes and a
report that evaluates the
effectiveness and
appropriateness of the
computer game. The
evidence should also
suggest
ways in which
solutions could be
improved and/or
alternative solutions that
could be used if the task
were to be repeated.
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