Classroom activities in primarily classes



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2 Classroom activities in primarily classes

Number of players: Four or more
You will need: Sheets of white paper, pencil, pen or sketch pens, drawings or images
How to play:

  1. Pair the children, but do not let them face each other.

  2. Give one child a picture or an image.

  3. The second child has to recreate the picture while his partner describes it, without revealing what it is.

The idea is to see how accurate the drawing can be, when recreated without seeing.

3. Don’t answer


When asked a question, the ideal thing to do is answer. But not when you are playing this game, which older kids and teens will enjoy playing.
Number of players: Ten or more
How to play:

  1. One student starts by asking another student a random question. For example, “What is your one precious possession?”

  2. But the student who was asked shall not answer. The student standing left to him or her will respond, whether or not they know the answer.

The game gets hilarious when students get imaginative and creative with their answers. ‘Don’t answer’ is ideal for high school students.

4. Crazy train


Ideal for primary and kindergarten kids, the crazy train is a choo-choo train with added fun.
Number of players: Ten or more
You will need: Space to play
How to play:

  1. Line up the kids to form a human choo-choo train.

  2. Then shout-out commands such as ‘slow’, ‘fast’, ‘slow-motion’, ‘turn right’, ‘move backward’, and ‘stop’ randomly to make the train go ‘crazy’!

Younger children will love playing this one.

5. Four corners


Four corners is a simple game of chance that can energize students and keep them awake after the lunch hour.
Number of players: 12 or more
You will need: A room with four corners and enough space for a group of students to stand
How to play:

  1. Choose one student to be ‘It’. Blindfold and send ‘It’ out of the classroom for a while.

  2. Divide the rest of the class into four groups of four students each.

  3. Ask each group to pick a corner. Name the corners A, B, C, and D.

  4. Once the students are in place, ‘It’ calls out a corner and all the students standing there are out of the game.

  5. The four members of the last group standing will pick a corner each and ‘It’ continues to eliminate them all until only one student is left.

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