Multimodal Technol. Interact.
2021
,
5
, 27
5 of 22
2.2. Coding, Evaluation, and Representation of Platforms
To evaluate the 22 selected platforms, we analyzed multiple sources of data (e.g.,
individual platform websites, third-party media sites, forum discussions, online posts) and
created a codebook using both deductive and inductive approaches [
62
]. The codebook
consisted of a variety of subcategories developed to cover six major thematic categories
illustrating player, developer, and gameplay information, as well as communication and
moderation, social interaction, and parental controls (Table
1
). Such coding enables the
evaluation of a diverse pool of platforms and analysis of features that impact youth’s
communication and control during online play.
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