complementary, it is irrelevant to the rule whether two people are engaging in critical gossip
(Parent-Parent), solving a problem (Adult-Adult), or playing together (Child-Child or Parent-Child).
Parent
Parent
Parent
Parent
Stimulus
Stimulus
< FIGURE 2 > Complementary Transactions
The converse rule is that communication is broken off when a crossed transaction occurs. The most
common crossed transaction and the one which causes and always has caused most of the social
difficulties in the world, whether in marriage, love, friendship, or work is represented in Figure 3A
as Crossed Transaction Type I. This type of transaction is the principal concern of psychotherapists
and is typified by the classical transference reaction of psychoanalysis. The stimulus is Adult-Adult:
e.g., "Maybe we should find out why you've been drinking more lately," or, "Do you know where
my cuff links are?" The appropriate Adult-Adult response in each case would be: "Maybe we
should. I'd certainly like to know!" or, “On the desk.” If the respondent flares up, however, the
responses will be something like "You're always criticizing me,
just like my father did," or, "You
always blame me for everything." These are both Child-Parent responses, and as the transactional
diagram shows, the vectors cross. In such cases the Adult problems about drinking or cuff links
must be suspended until the vectors can be realigned. This may take anywhere from several months
in the drinking example to a few seconds in the case of cuff links. Either the agent must become
Parental as a complement to the respondent's suddenly activated Child, or the respondent's Adult
must be reactivated as a complement to the agent's Adult. If the maid rebels during a discussion of
dishwashing, the Adult-Adult conversation about dishes is finished; there can only ensue either a
Child-Parent discourse, or a discussion
of a different Adult subject, namely her continued
employment.
Agent
Respondent
Respondent
Agent
Adult
Adult
Adult
Adult
Response
Response
Child
Child
Child
Child
Type 2
Type 1
11
Parent
Parent
Parent
Parent
Response
Response
< FIGURE 3 > Crossed transactions
< FIGURE 4 > A Relationship Diagram
The converse of Crossed Transaction Type I is illustrated in Figure 3B. This is the counter-
transference reaction familiar to psychotherapists, in which the patient makes an objective, Adult
observation, and the therapist crosses the vectors by responding like a parent talking to a child. This
is Crossed Transaction Type II. In everyday life, "Do you know where my cuff links are?" may
elicit: "Why don't you keep track of your own things? You're not a child any more."
The relationship diagram in Figure 4, showing the nine possible vectors of social action between an
agent and a respondent, has some interesting geometrical (topological) qualities. Complementary
transactions between "psychological equals" are represented by (1 —I)
2
, (5—5)
2
and (9—9)
2
. There
are three other complementary transactions: (2-4) (4-2), (3-7) (7-3) and (6-8) (8-6). All other
combinations
form crossed transactions, and in most cases these show up as crossings in the
diagram: e.g., (3—7) (3—7), which results in two speechless people glaring at each other. If neither
of them gives way, communication is finished and they must part. The most common solutions are
Stimulus
Stimulus
Adult
Adult
Adult
Adult
Respondent
Agent
Child
Child
Type 1
Respondent
Child
Child
Agent
Type 2
1
1
Respondent
Agent
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
12
for one to yield and take (7—3), which results in a game of "Uproar"; or better, (5—5)
2
, in which
case they both burst out laughing or shake hands. Simple complementary transactions most
commonly occur in superficial working and social relationships, and these are easily disturbed by
simple crossed transactions. In fact a superficial relationship may be defined as one which is
confined to simple complementary transactions. Such relationships occur in activities, rituals and
pastimes. More complex are ulterior transactions—those involving the
activity of more than two
ego states simultaneously—and this category is the basis for games. Salesmen are particularly adept
at angular transactions, those involving three ego states. A crude but dramatic example of a sales
game is illustrated in the following exchange:
Salesman: "This one is better, but you can't afford it."
Housewife: "That's the one I'll take."
The analysis of this transaction is shown in Figure 5A. The salesman, as Adult, states two objective
facts: "This one is better" and "You can't afford it." At the ostensible, or social, level these are
directed to the Adult of the housewife, whose Adult reply would be: "You
are correct on both
counts." However, the ulterior, or -psychological, vector is directed by the well-trained and
experienced Adult of the salesman to the housewife's Child. The correctness of his judgment is
demonstrated by the Child's reply, which says in effect: "Regardless of the financial consequences,
I'll show that arrogant fellow I'm as good as any of his customers." At both levels the transaction is
complementary, since her reply is accepted at face value as an Adult purchasing contract.
A duplex ulterior transaction involves four ego states, and is commonly seen in flirtation games.
Cowboy: "Come and see the barn."
Visitor: "I've loved barns ever since I was a little girl."
Parent
Parent
Parent
Parent
< FIGURE 5 > Ulterior Transactions
As shown in Figure 5B, at the social level this is an Adult conversation about barns, and at the
psychological level it is a Child conversation about sex play. On the surface the Adult seems to
have
the initiative, but as in most games, the outcome is determined by the Child, and the
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