popular culture media n. the common arts, artifacts, forms of entertainment, folklore, frameworks of belief, games, music, myths, expressive styles, sports and values of ordinary people. The field gains definition by contrast with minority or high culture whose objects and values tend to attract official endorsement and in the appreciation of which accrues cultural capital. Popular culture, instead, is often dismissed as a culture of commercially debased products and simplified, stock responses. mmo
power media n. the capacity or the potential for action by a social actor by virtue of their agency within social structure. Some theories of language, of the media and of society conceptualize power primarily in terms of control, emphasizing the capacity of actors or institutions to influence and constrain the behavior, attitudes and options of others, even in spite of their resistance. In other ways, however, the power of actors or institutions may be considered productive and enabling. mmo