Lesson 4 Slides-Merchandising



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Lesson 6.4 - Slides-Merchandising

  • When the demand for licensed products is minimal, an organization may choose to handle their merchandising
  • in-house
  • In-house Merchandising:
  • Refers to managing the merchandising process within the organization itself, rather than outsourcing or acquiring licenses
      • The key benefit of in-house merchandising is the probability of increased profits
  • LESSON 6.4
  • Steps in the in-house merchandising process
  • Merchandising
  • 1) Design the logo and slogan or tagline (if it is not
  • already available)
  • 2) Determine merchandise type, quality and quantity
  • 3) Interview local merchants (vendors) and select the
  • company that can best fit the organization’s needs
  • 4) Determine distribution outlets
  • 5) Train sales staff
  • 6) Prepare on-site merchandising strategies
  • LESSON 6.4
  • Branding & Licensing
  • If an organization feels an in-house merchandising approach may not be the most efficient strategy, they may choose to outsource the effort to a third party
  • Merchandising
  • LESSON 6.4
  • Branding & Licensing
  • Outsourcing the merchandising effort
  • Merchandising
  • LESSON 6.4
  • Branding & Licensing
  • For example, last year the Big 10 Conference signed an exclusive five-year deal with sports retail vendor MainGate to sell merchandise for its football championship and the men’s and women’s basketball tournaments
  • Merchandising
    • The primary purpose is to maximize income for a sports or entertainment event
  • Organizations maximize income through the sales of food and beverage and merchandise
  • On-site Merchandising:
  • Refers to the process of selling merchandise at the physical location of the event
  • LESSON 6.4
  • Branding & Licensing
  • Four key considerations of on-site merchandising
  • Merchandising
  • The location of where the merchandise is being sold
  • The physical layout and appeal of where the merchandise is being sold
  • How well the sales operation is performed
  • The appeal of the merchandise or product itself
  • LESSON 6.4
  • Branding & Licensing
  • Best practices for selling on-site merchandise
  • Merchandising
  • The heaviest traffic for merchandising is upon
  • arrival and departure
  • Test marketing is important to ensure the
  • effectiveness of a good or service
  • Training of sales personnel varies with the event
  • LESSON 6.4
  • Branding & Licensing
  • Merchandising
  • Making merchandise available online opens up a new sales channel for a sports or entertainment organization to purchase related goods and services
  • Online Merchandising:
  • Refers to the process of selling merchandise on the Internet
  • LESSON 6.4
  • Branding & Licensing
  • Online Merchandising
  • Merchandising
  • Organizations maximize income by providing a
  • customized shopping environment and allowing
  • consumers access to a wider variety of products
  • and services
  • Global e-commerce sales surpassed $1 trillion in
  • 2013
  • LESSON 6.4
  • Branding & Licensing
  • Online Merchandising
  • Merchandising
  • LESSON 6.4
  • Branding & Licensing
  • Overall, eMarketer estimates, US retail e-commerce sales will reach nearly $39 billion in 2013, up 56.5% over 2012 and almost triple the amount spent in 2011.
  • Online Distribution Methods
  • Merchandising
  • LESSON 6.4
  • Branding & Licensing
  • Direct shipping to consumer
  • In-store pickup
  • Online Advantages
  • Merchandising
  • Easier to control inventory
  • Opportunity to offer exclusive merchandise
  • Opportunities to reach out-of-market
  • consumers
  • LESSON 6.4
  • Branding & Licensing
  • Reaching out-of-market customers
  • Merchandising
  • LESSON 6.4
  • Branding & Licensing
  • Kansas State University’s online store sold $131,500 of Wildcats merchandise and of that revenue, Kansas residents were responsible for just $56,100 of the purchases
  • Online Disadvantages
  • Merchandising
  • Security concerns in making transactions online
  • Potentially higher distribution (delivery) costs
  • Consumers inability to touch, feel or “test-drive”
  • products before buying can be a deterrent and lead
  • to higher return rates
  • LESSON 6.4
  • Branding & Licensing

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