U
NIT
16:
D
IGITAL
2D
AND
3D
G
RAPHICS
Pearson BTEC International Level 3 Qualifications in Information Technology –
Specification – Issue 3 – September 2022 © Pearson Education Limited 2022
232
Further information for teachers and assessors
Resource requirements
For this unit, learners must have access to hardware and software resources that will
allow them to use a selection of tools and techniques, as given in the unit content, to
produce 2D and 3D digital graphics.
There are a number of propriety and open source resources available, including:
•
image-editing software, e.g. Photoshop, Pencil, Synfig Studio
•
3D-modelling software, e.g. 3D Studio Max
®
, Maya, Modo
TM
, ZBrush
®
,
AutoCAD
®
, Cinema 4D
TM
, Blender.
Essential information for assessment decisions
Learning aim A
For Distinction standard,
learners will provide a clear and balanced evaluation of how
the technical characteristics of the digital graphics impact on their purpose, usability and
accuracy. Learners’ enquiries will lead to a supported judgement, showing relationship
to its context. For example, learners may evaluate how a particular computer game
may use a polygon scan conversion algorithm because it is fast and interactivity is an
important aspect of the user experience, whereas ray tracing is used to create special
effects in certain films because it can produce more realistic looking images. Learners’
evaluations will cover a range of 2D and 3D digital graphics and they will evaluate other
characteristics such as any local legal requirements that may apply and the purpose of
the graphics.
Overall, the evidence, such as a report, will be easy to read and understand by a third
party. It will be logically structured and logical chains of reasoning will be used to
support different aspects of the evaluation. They will use appropriate technical language
throughout and use a high standard of written language, i.e. consistent use of correct
grammar and spelling, and consistent reference of information sources.
Dostları ilə paylaş: