called
Kiba and Kumba: High Jump
.
Neither priming explicitly negative stereotypes nor
manipulation of avatar gender significantly affected the quality of gameplay.
The study of video game avatars and sexism has drawn a significant interest.
Researchers primarily focused on how altering the avatar affected a player’s internal
beliefs. They defined and measured sexism through portrayals of female characters,
which included body, clothing, and role design. The effects of sexualized avatars on
self-objectification were disputed, although more recent research seems to suggest a
correlation. Most research indicated avatars held an impact on the experiences of the
player, particularly through the lens of sexual harassment.
Dostları ilə paylaş: