Questions 1-10 Complete the table below. Write one word and / or a number



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Cambridge IELTS Trainer 2 (www.ztcprep.com) (1)

LISTENING PART 3
You will hear two technology students called Alya and Jason talking about 
their joint presentation on the benefits of playing video games. 
Now listen carefully and answer questions 21 to 25.
Alya:
Well, Jason, shall we do some planning for our joint presentation?
Jason:
Yeah, let’s compare the reading we’ve been doing. Did you read 
that article by Dr Franklin?
Alya:
Yes, the use of games in therapy.
Jason:
So, we’ll need to explain what kind of ‘therapy’ he’s talking about. 
Alya:
OK, so it’s treating people after accidents or illnesses – rebuilding 
their body strength. 
Jason:
Exactly. And Dr Franklin sees huge potential for games. 
Alya:
But he made the point that this isn’t new. Really, since the 1990s, 
therapists have been experimenting with games. 
Jason: 
Yeah, I agree, Dr Franklin illustrated that this has been going on for 
many years, it’s not a sudden breakthrough.
Alya:
I was hoping he’d give some idea about how many health 
professionals now employ games in therapy. 
Jason: 
He doesn’t really address that, does he?
Alya: 
OK, so, what’s the biggest advantage of games in therapy?
Jason:
Well, most games are played in virtual reality. So the patient is 
moving their arms and legs, exercising their body.
Alya:
So I guess it’s quite cheap, then?
Jason:
Yeah, but so are conventional exercises. I don’t think that’s an 
issue.
Alya:
No, OK. But I read that the games are really motivating. People are 
much more prepared to spend hours on rehabilitation, when a game’s 
involved.
Jason:
I think you’re right. That’s the most important benefit. In fact, 
I read some people actually get so caught up in the game they hurt 
themselves, and the therapists have to slow them down.
Alya:
Then, did you read about the Singapore study?
Jason:
Yeah, I started. They were investigating whether people actually 
made more friends by playing games, right?
Alya:
That’s right. They got a group of teenagers and over-60s together 
for 30 minutes a day playing video games.
Jason: 
But the subjects weren’t all in the same place. They were playing 
online.
Alya: 
No, they were all together in a room. That’s how the experiment 
was conducted.
Jason:
We should check, I’m sure it was online. 
Alya:
You’ll find I’m right. But anyway, the study found a real social 
benefit to game playing.
Jason:
Mmm, interesting. So many people say that games are solitary.
Alya:
Well, the Singapore study showed that players develop empathy for 
each other and bond over games.
Jason:
A good point to make in the presentation. Then, I also had a look 
at the ‘anxiety study’.
Alya: 
I haven’t seen that one. 
Jason:
Well, they experimented with children waiting to see a doctor. 
Some were allowed to play games and some weren’t.
Alya:
Was there a particular type of game?
Jason: 
Well, just simple ones on hand held devices. And they found that 
the children who played games experienced considerably less stress and 
anxiety. Games distract the mind – that’s the theory.
Alya: 
Better for the children, but also better for the parents. That’s what I 
like about this.
Jason:
Yeah good point – it reduces the stress for everybody. There just 
needs to be some additional research to support the finding.
Alya:
We should also mention the Rhode Island research. 
Jason: 
Maybe. But the finding just reinforced what’s been shown in 
earlier studies – that people can be distracted from their bad habits, like 
eating junk food, or drinking fizzy drinks, by playing games.
Q13 
Q14 
Q15 
Q16 
Q17 
Q18 
Q19 
Q20 
Q21 
Q22 
Q23 
Q24 
www.ztcprep.com


IELTS Trainer 2
Tests 1–6 audioscripts © Cambridge University Press and UCLES 2019
15
Alya:
But no-one had used MRI scans before. And the brain scans showed 
that games activate the same reward centres in the brain as the drinks 
or junk food. This study has supplied valid proof as to why games work 
this way. 
Jason:
Actually, that’s a good point. And many people would probably 
like to know about that.
Now listen and answer questions 26 to 30.
Alya:
So, then in the presentation, we need some more research findings.
Jason:
Well, I read an interesting study about surgeons. It was in the USA. 
And it found that surgeons perform better when they play video games in 
their free time.
Alya:
That makes sense. I mean, games are obviously going to improve 
hand to eye coordination.
Jason: 
Yeah, I guess it’s predictable. Still interesting, though.
Alya:
Absolutely. Challenges the idea that games are just a waste of 
time. Then there was a study about vision and eyesight. Apparently, 
games may actually improve vision. Game players in the study could see 
differences in grey colours more effectively.
Jason:
That’s odd, though, isn’t it, because there are also studies 
showing a link between electronic screens and eye damage.
Alya:
Yeah, it’s certainly controversial. 
Jason:
I also read a study about sports. There’s a company that makes 
video games which are supposed to encourage physical exercise. The 
idea is, you play the sport first in the game, and then you’re more likely 
to do it for real. And the study, apparently, confirmed it.
Alya: 
Well, I doubt that’s really true.
Jason:
I know. Seems highly unlikely to me. Maybe just a marketing tactic 
by the company.
Alya:
The study about ageing was a good one. Scientists in Germany 
found that games have a positive influence on older people by keeping 
their brains active.
Jason:
And that’s going to be more and more significant as the 
population ages. Good news for game manufacturers!
Alya: 
I also read that games can actually help your career. The problem- 
solving, decision-making and leadership that are developed in some 
games can actually make you more effective in the workplace.
Jason:
And there’s been quite a lot of previous research to back that up, 
too. Interesting.
Alya: 
Then another… 
25

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