“Video games” essay Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits? Many people, and children in particular, enjoy playing computer games. While I accept that these games
can sometimes have a positive effect on the user, I believe that they are more likely to have a harmful
impact.
On the one hand, video games can be both entertaining and educational. Users, or gamers, are transported
into virtual worlds which are often more exciting and engaging than real-life pastimes. From an
educational perspective, these games encourage imagination and creativity, as well as concentration,
logical thinking and problem solving, all of which are useful skills outside the gaming context.
Furthermore, it has been shown that computer simulation games can improve users’ motor skills and
help to prepare them for real-world tasks, such as flying a plane.
However, I would argue that these benefits are outweighed by the drawbacks. Gaming can be highly
addictive because users are constantly given scores, new targets and frequent rewards to keep them
playing. Many children now spend hours each day trying to progress through the levels of a game or to
get a higher score than their friends. This type of addiction can have effects ranging from lack of sleep to
problems at school, when homework is sacrificed for a few more hours on the computer or console. The
rise in obesity in recent years has also been linked in part to the sedentary lifestyle and lack of exercise
that often accompany gaming addiction.
In conclusion, it seems to me that the potential dangers of video games are more significant than the
possible benefits.
(258 words, band 9)