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successfully utilized the 3D gameplay environment to develop strategies to support neu-
rodiverse players’ health literacy. Figure 5 illustrates an Instagram screenshot posted by
the server owner, known as the “autism father,” showing how players learned to use
blocks to “create spheres of particles around themselves to help visualize, demonstrate,
and practice social distancing” [90]. In this virtual environment, players can manipulate
particles with different shapes, sizes, and densities to visualize the abstract concept of
“social distancing,” which can be difficult and risky to teach in a real-world learning en-
vironment (e.g., public spaces such as school, museums, and libraries) during a global
pandemic. This example demonstrated how an adult stakeholder leveraged the
Autcraft platform, reappropriated the conventional play interaction of “building with particles,”
and offered direct supports to create embedded learning and inclusive play opportunities
for neurodiverse players [82–86,91].
Figure 5. An Instagram post shared by the
Autcraft server owner, “autism father” (avatar on the low left, surrounded by
purple particles) who created spheres of particles with other
Autcraft players to visualize social distancing.
3.2.3. Roblox
As one of the most popular online gaming platforms with more than 90 million
monthly active users [92],
Roblox is a multiplayer, user-generated, 3D world launched in
2005 by the entertainment company Roblox Corporation.
Roblox can be accessed from
various devices such as Microsoft Windows, Android, Xbox One, iOS, macOS, and Fire
OS. Marketed to players who are 10 years old and above, this platform allows players to
play free games designed by other users and/or use tools to build and create their own
games. Without prior programming skills,
Roblox users can contribute their own creations
(e.g., games, items, sounds, ads) via Roblox Studio for free. Roblox Studio offers various
templates of virtual environments and has been utilized as a video game development
engine in prior research in order to teach language to students with hearing impairments
[93] and teach cultural heritage [94]. Differing from
Whyville and
Autcraft ,
Roblox makes
profits from micro-transactions of in-game purchases [95]. Users can purchase the virtual
currency known as “Robux” to buy upgrades and/or virtual items (e.g., accessories for
avatars) and membership options (e.g., “Builders Club”) for premium items such as avatar
customization, removal of screen advertisements, and item purchase and trading within
games.
In this paper, we rated
Roblox with a “scaffolded” degree of freedom for parental
controls, given the diverse range of customizable options (e.g., account restriction, account
PIN) available to parents to limit or disable online chat communication and restrict access
to age-appropriate games on
Roblox . As illustrated in Figure 2, for players above 13 years
old,
Roblox offers a high degree of freedom in which players can communicate with each
other via direct and small group text chat and can also customize chat histories to be seen
between only friends and/or friends of friends, whereas players younger than 13 years old
can only send direct messages to their friends. Additionally, voice chat is available via the
Xbox One app [96], and via external third-party voice chat tools (e.g.,
Discord ), neither of