for the writer under curious circumstances. All the players at a poker game had folded except two, a
research psychologist and a businessman. The businessman, who had a high hand, bet; the
psychologist, who had an unbeatable one, raised.
The businessman looked puzzled, whereupon the
psychologist remarked facetiously: "Don't be upset, I'm only trying to help you!" The businessman
hesitated, and finally put in his chips. The psychologist showed the winning band, whereupon the
other threw down his cards in disgust. The others present then felt free to laugh at the psychologist's
joke, and the loser remarked ruefully: "You sure were helpful!" The psychologist cast a knowing
glance
at the writer, implying that the joke had really been made at the expense of the psychiatric
profession. It was at that moment that the structure of this game became clear.
The worker or therapist, of whatever profession, gives some advice to a client or patient. The
patient returns and reports that the suggestion did not have the desired effect. The worker shrugs off
this failure with a feeling of resignation, and tries again. If be is more watchful,
he may detect at
this point a twinge of frustration, but he will try again anyway. Usually he feels little need to
question his own motives, because he knows that many of his similarly trained colleagues do the
same thing, and that he is following the "correct" procedure and will receive full support from his
supervisors.
If he runs up against a hard player,
such as a hostile obsessional, he will find it more and more
difficult to avoid feeling inadequate. Then he is in trouble, and the situation will slowly deteriorate.
In the worst case, he may come up against an angry paranoid who will rush in one day in a rage,
crying: "Look what you made me do!" Then his frustration will come strongly to the fore in the
spoken or unspoken thought: "But I was only trying to help you!" His bewilderment at the
ingratitude may cause
him considerable suffering, indicating the complex motives underlying his
own behavior. This bewilderment is the payoff.
Legitimate helpers should not be confused with people who play "I'm Only Trying to Help You"
(ITHY). "I think we can do something about it." "I know what to do," "I was assigned to help you"
or "My fee for helping you will be. . . ." are different from "I'm only trying to help you." The first
four, in good faith, represent Adult offers to put professional qualifications at the disposal of the
distressed patient or client; ITHY has an ulterior motive which is more
important than professional
skill in determining the outcome. This motive is based on the position that people are ungrateful
and disappointing. The prospect of success is alarming to the Parent of the professional and is an
invitation to sabotage, because success would threaten the position. The ITHY player needs to be
reassured that help will not be accepted no matter how strenuously it is offered. The client responds
with "Look How Hard I'm Trying" or "There's Nothing You Can Do to Help Me." More flexible
players can compromise: it is all right for people to accept help providing
it takes diem a long time
to do so. Hence therapists tend to feel apologetic for a quick result, since they know that some of
their colleagues at staff meetings will be critical. At the opposite pole from hard ITHY players,
such as are found among social workers, are good lawyers who help their clients without personal
involvement or sentimentality. Here craftsmanship takes the place of covert strenuousness.
Some schools of social work seem to be primarily academies for the training of professional ITHY
players, and it is not easy for their graduates to desist from playing it. An example which may help
to illustrate some of the foregoing points will be found in the description
of the complementary
game "Indigence."
ITHY and its variants are easy to find in everyday life. It is played by family friends and relatives
(e.g., "I Can Get It For You Wholesale"), and by adults who do community work with children. It is
a favorite among parents, and the complementary game played by the offspring is usually "Look
What You Made Me Do." Socially it may be a variant of "Schlemiel" in which the damage is done
while being helpful rather than impulsively; here the client is represented by a victim who may be
playing "Why Does This Always Happen To Me?" or one of its variants.
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