by antithesis. Repeated clinical experience along these lines makes it clear that games are imitative
in nature, and that they are initially set up by the Adult (neopsychic) aspect of the child's
personality. If the Child ego state can be revived in the grown-up player, the psychological aptitude
of this segment (the Adult aspect of the Child ego state) is so striking, and its skill in manipulating
people so enviable, that it is colloquially called "The Professor" (of Psychiatry). Hence in
psychotherapy groups which
concentrate on game analysis, one of the more sophisticated
procedures is the search for the little "Professor" in each patient, whose early adventures in setting
up games between the ages of two and eight are listened to by everyone present with fascination
and often, unless the games are tragic, with enjoyment and even hilarity, in which the patient
himself may join with justifiable self-appreciation and smugness. Once he is able to do that, he is
well on his way to relinquishing what may be an unfortunate behavior
pattern which he is much
better off without.
Those are the reasons why in the formal description of a game an attempt is always made to
describe the infantile or childhood prototype.
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