Aim
, This states simply the general purpose of the game. Sometimes there are alternatives. The aim
of IWFY may be stated as either reassurance ("It's not that I'm afraid, it's that he won't let me") or
vindication ("It's not that I'm not trying, it's that he holds me back").
The reassuring function is
easier to clarify and is more in accord with the security needs of the wife; therefore IWFY is most
simply regarded as having the aim of reassurance.
Roles
. As previously noted, ego states are not roles but phenomena. Therefore ego states and roles
have to be distinguished in a formal description. Games
may be described as two-handed, three-
handed, many-handed, etc., according to the number of roles offered. Sometimes the ego state of
each player corresponds to his role, sometimes it does not.
IWFY is a two-handed game and calls For a restricted wife and a domineering husband.
The wife
may play her role either as a prudent Adult ("It's best that I do as he says") or as a petulant Child.
The domineering husband may preserve an Adult ego state ("It's best that you do as I say") or slip
into a Parental one ("You'd better do what I say").
Dynamics
. There are alternatives in staring the psycho-dynamic driving forces behind each case of
a game. It is usually possible, however, to pick out a single psychodynamic concept which usefully,
aptly and meaningfully epitomizes the situation. Thus IWFY is best
described as deriving from
phobic sources.
Examples
. Since the childhood origins of a game, or its infantile prototypes, are instructive to
study, it is worthwhile to search for such cognates in making a formal description. It happens that
IFWY is just as frequently played by little
children as by grown-ups, so the childhood version is the
same as the later one, with the actual parent substituted for the restricting husband.
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