4. CONCLUSIONS It can be concluded that gamification plays an essential role in the organization of the educational
process in primary school as a pedagogical tool for training and upbringing. Through the application of
gamified activities, students discover a new visually expressive, educationally impacting and gamified
learning path in their studies.
The article offers a game-based approach to learning through mobile games that can develop
students' math skills and offer a fun environment where learning is easier and fun even for kids who
don't like math. Presented above are 13 math training game types that are suitable for mobile
implementation, as well as the requirements for creating software applications that implement these
game types.
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