The classification in Table 2 is based on the classification proposed by [25] and the recommendations
for the preparation of e-resources in [26]. The classification of [25] was made in terms of computer
implementation of test questions and assignments with a view to their implementation in an e-learning
environment, which makes it an appropriate basis for creating a classification of game assignments in
terms of their mobile implementation.
The classification contains 13 types of game assignments that are suitable for mobile conversion,
divided into 8 categories. For each type, examples are given in FIG. 1 to FIG. 7. For type 7.2. There
are three examples for filling in an open answer template (see Fig. 6 and Fig. 7). For type 8.1. Open
answer is not an example because this group includes all the assignments that require a free format
solution.
For each type, a prototype of a mobile application will be implemented, the goal being that each
assignment can be presented with several different subjects and designs. For example, selecting one
of four balloons (see Fig. 1 (a)) or selecting one of four soccer balls, which are two assignments of the
same type (which may even contain exactly the same meaningful information), will give each child a
choice about what design they want to work with. A game plot must be provided for each design so
that students are intrigued to play.
Table 2. Types of math game assignments
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