U
NIT
8:
C
OMPUTER
G
AMES
D
EVELOPMENT
Pearson BTEC International Level 3 Qualifications in Information Technology –
Specification – Issue 3 – September 2022 © Pearson Education Limited 2022
118
Further information for teachers and assessors
Resource requirements
For this unit, learners must have access to computer software resources that will allow
them to use the tools and techniques (given in the unit content) to design and develop
computer games, for example game engines such as Unity
®
,
Unreal Development Kit
TM
,
or similar.
Essential information for assessment decisions
Learning aim A
Centres may wish to focus on particular areas such as specific consoles, devices, or
genres of computer games. Learners must however be given the opportunity to explore
alternative areas during their investigation and design.
The evidence must include discussion of social and technological trends in computer
gaming and how these trends influence the design and development of computer
games.
For Distinction standard,
learners will provide a clear and balanced evaluation of
current and emerging technologies, and a comparison of how they impact on the
development of a computer game to meet the requirements of the users and the game
industry. Learners will provide clear examples of current and emerging technologies
and the requirements of the users and the games industry. Learners must make
comparisons between different technologies and how they impact on the games
industry and the requirements and expectations of users. The report will demonstrate
high-quality written/oral communication through the use of accurate and fluent,
technical vocabulary to support a well-structured and considered response that
clearly connects chains of reasoning.
For Merit standard,
learners will show a clear understanding of how available
and emerging technologies affect the development of a computer game. The
report
must provide a balanced discussion as to how user needs and current and emerging
technologies impact on the design and development of a computer game. The report
will be technically accurate and demonstrate good quality written/oral communication.
For Pass standard,
learners will provide descriptions of how current and emerging
technologies in gaming impact on the users and the games industry.
The descriptions
must be supported by examples of current and emerging technologies. Learners will
explain the technologies available in gaming and how they affect the design and
implementation of a game. Learners must support their explanations with examples
from existing computer games and how they make use of the technologies available
during development. The evidence may have some inaccuracies and the review of the
impact may be unbalanced.
U
NIT
8:
C
OMPUTER
G
AMES
D
EVELOPMENT
Pearson BTEC International Level 3 Qualifications in Information Technology –
Specification – Issue 3 – September 2022 © Pearson Education Limited 2022
119
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