2.3. 10 ESL Vocabulary Games That Will Get Your Students Engaged
1. Last Man Standing
This game is fast-paced, but allows students some time to think. It also encourages peer learning, as students will pick up on words they hear others speaking. To play the game, grab a ball and have all the students form a circle. Name a category or theme, such as things found in a kitchen, food, professions, and so on.
Begin by tossing the ball at a student. That student will shout a word related to the theme and throw the ball to another student. As each person catches the ball, they need to come up with another word that fits the theme. If they repeat a word that has already been said or can’t think of a new one within a few seconds, they are out and must sit on the sidelines. Don’t worry, they’ll still be learning!
Take things up a notch with a different version of “Last Man Standing.” Instead of naming a theme, each student gives the next student another theme. For example, you might start off with “something red.” The first student to catch the ball could say “strawberry” and then choose another topic and throw the ball to the next student. This makes the game much more difficult, since students cannot think of a word until they know what their theme is.
2. Pictionary
Most English speakers are familiar with Pictionary, the drawing game. You can use the cards from the actual board game to create a classroom activity that will thrill your students. This is a good, high action game that students really get into.
Chalkboard Pictionary. To play in a classroom with many students, it’s not very practical to use the game board. This means you’ll be using the chalkboard or whiteboard at the front of the room.
Divide the class into two teams and create a small column for each team on one side of the board. You’ll record their points here. Have one person from Team A come up to the front. Have the student draw a card (try using Pictionary Junior cards if the adult ones are too advanced for your class). Alternatively, you can write words on slips of paper for students to choose.
The student must convey the word to his or her team using only drawings. Students cannot use words, symbols or hand gestures. Limit the time to three minutes maximum. Each correct word is a point and the first team to get 10 points is the winning team.