participant plays the role of Simon and gives
the others directions, for example by
saying:”Simon says jump”, or “Simon says stop
jumping” and then everybody would have to do
that. If Simon only says “everybody jump” and
does not attach the phrase “Simon says” at the
front then the other participants are not be
supposed to follow the direction. Because of
this, students need to listen carefully in order
to know when to follow Simon’s directions and
when to ignore them. This game can also be
used to train any vocabulary.
3. Speaking - according to the national
curriculum, teaching communication is very
important because of the fact that it plays such
a big part of knowing a language. The
curriculum
also
claims
that
since
communication is unpredictable in real life,
students must get the chance to practice
exactly that and not just to read premade
conversations. In order to achieve this, the
curriculum suggests games as a good method.
Even though the importance of teaching
communication is stressed in the national
curriculum, some teachers seem to be lacking
when it comes to actually teaching students to
communicate. According to a study made on
English teaching in elementary schools in
Iceland in 2006 only 10% of English teachers,
who teach 9th and 10th grade, always use the
target language in the classroom, 66% of them
use it often or sometimes, and 24% seldom
uses it in the classroom. The same study
showed that students did not use English much
either. In fact 39% of students said they seldom
answered their teacher in English and an
astonishing 75% of students said they did not
use the target language to communicate with
their fellow students. Students look up to their
teachers and when they do not use the target
language inside the language classroom it
should not come as a surprise that many
students do not use it either. Games could be
helpful in solving this problem because they
call for communication, and they emphasize
fluency instead of accuracy, which should
encourage students to communicate because
when the emphasis is on fluency students
usually do not receive much criticism although
they might make errors. Fluency is an
important skill to practice because it is what is
needed in the real world, and in that sense it
could be said that games provide a necessary
connection between the classroom and the real
world. Although games in general might
emphasize fluency the category speaking
games can be divided into two main categories.
Those categories are: linguistic games and
communicative games. Even though they both
aim towards teaching speech in the target