particular group of learners it can be terrible
for another teacher or group of students.
MATERIALS: First of all, the teacher has to look at the
group that will be participating in the game and
he or she then has to set out a goal for the
group which the game should aim towards.
Selecting an appropriate game for a
specific group of students who are working
towards a specific goal can be tricky because,
for example, they need to make sure that the
game is relevant to the subject, that it fits their
students‟ age and, teachers must remember
not to select a game that is too complicated
because that might result in a loss of interest
amongst the students, or even defeat.
Also teachers must make sure they
explain the rules of the game in detail and that
all instructions are clear before starting the
game. During the game it is important for the
teachers to observe and be ready to help, but
without unnecessarily interrupting the flow of
the game because that might affect the fluency,
which could result in discouraging students
from participating. After the game, it is a good
idea to have some sort of a follow up activity
planned because it gives the learners’ time to
reflect upon the game and how it turned out.
It is important for teachers to know that
augmenting a game is allowed and can
certainly be necessary in some cases. More
difficult games can be made easier so they
become a challenge instead of too hard for less
skilled or younger students and vice versa.
Although games can usually be modified
to suit learners of various ages, there are
certain characteristics in games that appeal to
children within specific age groups. For
children age 68 repetition is very common in
games, rules are often few, and the games
usually do not take a very long time. When it
comes to children age 9-11 they have patience
for longer games, which often include much
more suspense. Also when children reach this
age they start to be able to augment the games
themselves, for example to bend the rules to
make the game more suited for their group. For
children older than 12 games are often much
more planned and they often emphasize teams
and teamwork.
Games are used in teaching can be
divided into categories in many different ways.
One way of dividing educational games is by
categorizing them into groups depending on
their model. Ingvar Sigurgeirsson has divided
games into the following categories: games for
dividing larger groups into smaller groups,
introduction-games, group games, physical
games, scavenger hunt games, educational
games, theoretical expression games, drawing-
and coloring games, educational card games,
word games, story games and question games.
Another way of dividing educational
games is by categorizing them into co-
operative games and competitive games.
Although competitive games can be a useful
way to get some students interested and to
maintain their focus, co-operative games,