Plan of the practical lesson



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SENTYABR 2-Kurs UMK

-60 minutes
Task 1
1.Write the names of five classmates in columns 1-5, then ask them the questions about computer games. Write their answers in the chart. Write your own question in the last space.(pair work)




1.

2.

3.

4.

5.

1.Do you like playing computer games?
















2.How often do you play computer games?
















3What is your favourite computer game?
















4.Doyouthink computer games are addictive?
















5.Do you usually play computer games alone or with friends?

















2. Try to match the words in A with a definition in B. Use a dictionary to help you if you need to.(vocabulary task)



3.Read the text “Computer Gaming” and find out what's real and what's not?(reading task)
Today's video game worlds are so detailed they give the player a realistic and rewarding experience.It is not just children that play these games; it is as common for men from 18 to 30 to have some sort of games console at home.
People think this may affect real-life behaviour and ask whether life-like computer games are a good thing; especially games where the player takes on active roles like pulling a trigger in first person
shooter games to simulate armed battle. Modern characters have become more like people than
cartoons, the language has become more colloquial and the sound affects are now more realistic. For these reasons concerns have been raised about links to aggressive behaviour.
People think this may affect real-life behaviour and ask whether life-like computer games are a good thing; especially games where the player takes on active roles like pulling a trigger in first person
shooter games to simulate armed battle. Modern characters have become more like people than
cartoons, the language has become more colloquial and the sound affects are now more realistic.
For these reasons concerns have been raised about links to aggressive behaviour.Worried parents have welcomed computer game classification whereby games are given similar ratings as films. These warn people of violent and sexual content and make it easier for parents to monitor what their children are playing withAre computer games making us more aggressive?
There is no existing evidence that proves a link between an increase in computer game violence and aggressive or violent behaviour in children, but the question still arises: should it be acceptable for computer games to depict graphic scenes of violence?
What lessons do players take from games like Grand Theft Auto where players speed through city streets trying to reach their destination in the quickest time regardless of pedestrians in their way or
Hooligans: Storm over Europe where men storm football pitches, fight rival gangs and attack police.



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