of skillful maneuvers designed to elicit the kind of information he is professionally interested in.
There are dozens of trade journals devoted to improving commercial maneuvers,
and which give
accounts of outstanding players and games (interesting operators who make unusually big deals).
Transactionally speaking, these are merely variants of Sports Illustrated, Chess World, and other
sports magazines.
As far as angular transactions are concerned—games which are consciously planned with
professional precision under Adult control to yield the maximum gains—the big "con games"
which flourished in the early 1900's are hard to surpass for detailed practical planning and
psychological virtuosity.
What
we are concerned with here, however, are the unconscious games played by innocent people
engaged in duplex transactions of which they are not fully aware, and which form the most
important aspect of social life all over the world. Because of their dynamic qualities, games are
easy to distinguish from mere static attitudes, which arise from taking a position.
The use of the word "game" should not be misleading. As
explained in the introduction, it does not
necessarily imply fun or even enjoyment. Many salesmen do not consider their work fun, as Arthur
Miller made clear in his play, The Death- of a Salesman. And there may be no lack of seriousness.
Football games nowadays are taken very seriously, but no more so than such transactional games as
"Alcoholic" or "Third-Degree Rapo".
The same applies to the word "play," as anyone who has "played" hard poker or "played"
the stock
market over a long period can testify. The possible seriousness of games and play, and the possibly
serious results, are well known to anthropologists. The most complex game that ever existed, that
of "Courtier" as described so well by Stendhal in The Charterhouse of Parma, was deadly serious.
The grimmest of all, of course, is "War."
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