Karuniawati et al., Uniglobal of Journal Social Sciences and Humanities
Vol. 1 Issue. 1 (2022) p. 37-43
41
Based on these data, the results of the N-gain percent calculation are: in the control class. The N-Gain percent value
is 35.4097 which is interpreted to mean that conventional learning models are not effective because they are in the g<40
range. This means that conventional learning models are not effective for improving
learning outcomes of human
respiratory organs
Media Puzzle Assisted Guided Inquiry class. The percent N-Gain value is 69.2598 which is interpreted to mean that
learning the Guided Inquiry Assisted Media Puzzle model is quite effective because it is in the 56-75 range. This means
that the Guided Inquiry Assisted Media Puzzle learning model is effective enough to improve learning outcomes of
human respiratory organs.
The results of the analysis of the average value of the pre-test and post-test in the guided inquiry class with the help
of the picture puzzle and the control class after the test, there was a difference in the average value. the pre-test value was
41.06. and the posttest value of 82.48. Guided inquiry learning with the help of picture puzzles increased the average
result. this is because of the application of guided inquiry learning and the use of puzzle picture media. This is because
in guided inquiry learning activities the teacher provides opportunities to learn according to their needs, then their creative
abilities will grow,
through inquiry learning, placing students as subjects in learning so that they learn more
independently, develop creativity and seek various alternative solutions to learning problems. which is given. In addition,
the use of puzzle pictures will facilitate students' understanding of the material presented and improve student learning
outcomes. about breathing Because through the puzzle picture abstract things can be made concrete, and complex things
can be simplified (Handayani, Utaminingsih & Utomo, 2020).
The ease with which students understand the material using the guided inquiry model with the help of a picture
puzzle is strengthened by the results of the t test. The t-count value is 6.154 while the t-table is 2.0277, so t-count > t-
table (6,154 >2.0277. It means that there are differences in the learning outcomes of fifth grade students on the human
respiratory organ material using the guided inquiry learning model with the help of picture puzzles with conventional
learning.
In guided inquiry with the help of a puzzle picture, learning activities must be managed properly by the teacher and
learning activities must be predicted from the start (having a plan). This type of inquiry is suitable to be applied in learning
about basic concepts in certain fields of science (Afnidar, 2015:11). Puzzle is a classic game. It's not native to Indonesia.
At first, puzzles were imported products. Puzzles can actually help children learn to solve problems. By trying several
ways of pairing pieces of pictures, students are trained to think creatively. Puzzle games also hone children's
perseverance, in solving problems, of course (Tambun, 2014).
According to
Al-Azizy
(2010:78), the benefits of this game are as follows: 1) Sharpen the brain. Puzzles are a great
way to train your little one's brain, train nerve cells, and solve problems. 2) Train eye and hand coordination. Puzzles can
train children's hand-eye coordination. They have to match the pieces of the puzzle and arrange them into one picture.
These games help children recognize shapes and are an important step towards developing reading skills. 3) Train reason.
Puzzles in human form will train their reasoning. They
will conclude where the head, hands, feet, etc. are located
according to logic. 4) Practice patience. Puzzles can also train children's patience in completing a challenge. 5)
Knowledge.
The results of this study are in accordance with the results of Suciaty's research and opinion, namely Amanah (2018)
research, entitled "
Using Puzzle Picture Media to Improve Science Learning Outcomes Human Breathing Devices for
Class V Students Semester 1 MI Klumpit,
Karanggede District, Boyolali Regency, 2017/2018 Academic Year
. The
results showed that the average pretest value of the experimental class was 62.93 and the control class's pretest was 59.35,
while the posttest average value of the experimental class was 71.38 and the control class's posttest average was 63.39.
Learning outcomes data were analyzed, there was an influence of puzzle media on social studies learning outcomes for
third grade students at
MI Klumpit, Karanggede District, Boyolali Regency, 2017/2018
.
According to Hastuti (2017) in a study entitled "The Effect of Puzzle Media on Science Learning Outcomes the
Concept of Life Cycle of Living Things Students of Grade IV Elementary School 25 Panaikang,
Bisappu District,
Bantaeng Regency. The results showed that there was an increase in learning outcomes after being given treatment. So,
it can be concluded that the use of puzzle media has a significant influence on student learning outcomes in science
subjects.
Based on the results of this study also reinforced by Nisak (2011:110), this puzzle game has the following objectives:
a) forming a spirit of cooperation in the participants, because this game will be done in groups; b) participants can be
more consistent with what is being done; c) train participants' logical
mathematical intelligence; d) foster a sense of
solidarity among students; e) foster a sense
of kinship between students; f) train strategies in cooperation between
students; g) foster mutual respect and appreciation among students; h) foster a sense of belonging among students; i)
entertain the students in the class.
The results of the N-Gain test in the guided inquiry experimental class with the help of a puzzle picture were 69.2598
which was interpreted as quite effective, meaning that the guided inquiry learning model with the help of a puzzle picture
was quite effective in improving the learning outcomes of human respiratory organs.
The results of the study stated that guided inquiry assisted by puzzle pictures was quite effective in improving
student learning outcomes because guided inquiry was an effective way to create variations
in the atmosphere of
classroom learning patterns. Kuhlthau & Todd (2007), see that the use of guided inquiry in science learning is very
Karuniawati et al., Uniglobal of Journal Social Sciences and Humanities
Vol. 1 Issue. 1 (2022) p. 37-43
42
appropriate. Students are guided by teachers in building knowledge and understanding of science objects and problems,
conducting independent learning including conducting independent investigations.
In the guided inquiry learning process, it is attempted so that students gain their own experience and knowledge,
carry out scientific investigations, train their intellectual abilities, and stimulate curiosity and can motivate their ability
to improve their newly acquired knowledge. By developing process skills, children will be able to find and develop their
own facts and concepts as well as grow and develop the attitudes and values required (Zulfah, Utaminingsih, & Bintoro,
2018). Guided inquiry is assisted by a picture puzzle, so in the learning process using picture puzzle media
can easily
arouse and stimulate students to be active in the learning process and do not reduce the main meaning of learning, but
instead help clarify it (Sumaryati, Rahayu, & Utaminingsih, 2018).
Learning by using picture puzzle media will also give different nuances in the learning process, because in addition
to students being active in learning, picture puzzle media can increase students' creativity to arrange the pieces of the
picture into a complete picture. It can also improve students' memory of the material because students try to compose it
with their own abilities (Utaminingsih, Utomo, & Zamroni, 2017). The advantage of this picture puzzle media lies in the
pieces of the picture that must be arranged correctly and become a complete picture so that students must be careful in
arranging them so that they can easily understand the content of the material presented using the picture puzzle.
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