Classcraft as a Resource to Implement Gamification in English-Medium Instruction Other Resources from Classcraft Classcraft offers several tools to dynamize the class. The
Wheel of Destiny can be used to randomly
select student or teams to answer questions, solve activities, etc. This resource is very useful as it makes
students stay alert and pay attention during class as they know that they can be selected at any moment
by the
Wheel of Destiny .
The Riders of Vay is based on random events−which can be modified by the teacher. At the begin-
ning of the class, a random event appears on the screen and all the students must face its consequences.
Events could be beneficial or unfortunate for one individual student, team or for the whole class. For
example,
Abundance of Energy makes the player with least AP gain 15 AP while
Battle of Champions makes the player with most XP lose 20 HP. Some of the events add fun elements to the class such as
Good Manners which penalises students with 10 HP if they did not address each other using
milord or
milady instead of their names. Given the nature of some events, some students may find them funny
while others can think that it is childish so, again, events should be adapted to each class according to
students’ features and involvement with the game.
Lastly, Classcraft has a messaging platform which allow the teacher to send messages−files could
also be attached−to a given student or the whole class. The platform also shows the teacher how many
students have seen the message. This option could be very useful for reminding due assignments or
recommending readings or providing extra material, for example.
Issues, Controversies, Problems Gamification have proved to be a great tool to motivate and engage students. However, some limitations
should be outlined. Some authors argue that there are still few controlled studies demonstrating positive
or negative results of using gamification in particular educational contexts and, therefore, more empiri-
Figure 5. Example of a quest map