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Classcraft as a Resource to Implement Gamification in English-Medium Instruction
to edit them as some of the could be childish for undergraduate students. This is the case of
Detention
,
which should be changed to something more appropriate such as doing a critical review of a given paper.
Action Points (AP) enable students to use powers, these points are earned automatically each day−the
amount of AP can be set by the teacher−and they are deducted every time students use powers. Each
character has a maximum amount of AP, Mages have the most and they can replenish their teammates
AP with specific powers.
Power Points (PP) are earned each time students level up and allow them to unlock powers. Each
power costs between 1 and 3 PP, depending if they are basic (1 PP), medium (2 PP) or advanced (3 PP)
powers. Teachers can unlearn powers for students and return Power Points back to them.
Powers
Powers enable students to gain privileges for themselves and their teams during the game. Some of the
powers are set by default and cannot be modified by the teacher, but others can be adapted to the needs
of the class. Each character has their own powers according to their role in the team. In this sense, War-
riors have powers related to protecting the team such as
Protect 1
which enables the warrior to take up
to 10 HP damage instead of one of their teammates, receiving only 80% of the initial damage. Some of
the powers of the Mages included
Mana Transfer
which makes all the teammates, except Mages, gain 7
AP.
To finish with,
Healers could use, among others,
Heal 3
to make a teammate gains 30 HP.
Each character has their own
Power tree
which allows the students and the teacher to see which powers
they can learn and how many Power Points they have available. Figure 4 shows a
Power tree
in which
can be seen that, for example, in order to learn
Clairvoyance
it is necessary to unlock first
Teleport
or
Mana Transfer
and then
Mana Shield
or
Cheat Death
.
Powers should also be adapted to the objectives of the teacher and the expectations of students. In
this sense, the power
Teleport
, which enable students to trade places with other classmates may not be
appealing for undergraduate students and could be changed for leaving the class five minutes earlier, for
instance. It is also advisable to set the powers in a scalable system so that powers cost more AP as they get
Figure 3. Example of sentences